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New Cockpit arcade game idea
kahlid74:
I just finished a bartop arcade machine, and now I'm going to start working on a cockpit design.
ericball:
I was at the Chuck E Cheese's at the Great Northern Mall in west Cleveland over the weekend. They had an TsuMo
motion simulator game which played Crimson Skies and Mechwarrior 4.
ChadTower:
I've played those. The flying game is nearly uncontrollable and the mech game is dumb. The hydraulics are kind of cool, but you can't play it without 3 unsupervised kids trying to climb into the pod with you, usually with messy pants.
kahlid74:
Yeah, i've played those before, and they are tough to control. If you look at the link in my original post, I'm going for the enclosed cockpit design. There will be a closeable door that will seal off the entire thing, giving it a similar feel to being inside a mech.
I'm talking to some people that have them and I may be able to get specs and dimensions for them. Then it will just be desining the button placement, rotators, Sound system and multiple LCD controls. I plan to build it in a style between versions 2.5/3 and the new Pods. I also plan to incorporate a steering wheel that is modular so racing games can be played.
ChadTower:
Very interesting... I have been, in my SO PLENTIFUL spare time, designing a vector game I will likely code up in the next couple of years. I was wondering about that type of mechanical pod and how viable building one from scratch would be... do you have more resources I may read to learn about these pods your page refers to?