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| LED-Wiz USB LED and Output Control Device now available. *Blinky lights* |
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| KillerArcades:
So, RandyT, I've just finished reading this entire thread (whew!), and I'm hot on this whole LED concept as well. My question is, what's it take for an average joe to get something similar to MikeQ's setup running? Do I need to come up with my own app like he did to run it with the latest version of MAME since his only works with his build of MAME32? or, can I just use the clipboard and your stitching/scripting code to create my own animation loops, and get MAME to control which lights light up for which game to indicate proper controls? How hard is to that to do without MikeQ's app and version of MAME? (and I'm not a programmer, but I can hack existing code fairly well). |
| RandyT:
--- Quote from: SKondris on January 24, 2006, 10:54:51 am ---So, RandyT, I've just finished reading this entire thread (whew!), and I'm hot on this whole LED concept as well. My question is, what's it take for an average joe to get something similar to MikeQ's setup running? Do I need to come up with my own app like he did to run it with the latest version of MAME since his only works with his build of MAME32? or, can I just use the clipboard and your stitching/scripting code to create my own animation loops, and get MAME to control which lights light up for which game to indicate proper controls? How hard is to that to do without MikeQ's app and version of MAME? (and I'm not a programmer, but I can hack existing code fairly well). --- End quote --- Keep an eye on what Mahuti is doing. It looks like he already has something that will allow you to associate a sequence to a game in order to identify controls. RandyT |
| SirPoonga:
--- Quote from: mahuti on January 23, 2006, 08:14:47 pm ---I built a crappy application to run the led-wiz based on gamename. It's not fancy enough to read your config file or whatever, but for many people, it may be enough for now. I'll post it after I add a few more things. It WILL be tonight, however, since I have to get it done for my own ledwiz to work. Here's how it works. 1. Pass gamename to it via commandline. 2. it reads an ini file of gamenames & led-wiz commands (ie. xevious=LWZ-RGB:1,48,10,0) 3. copies that to the clipboard for the led-wiz. So. If you are a rom-glutton... you would have to make an ini file with thousands of lines. If you are like me and have less than 100 roms that you are interested in playing, it won't take you too long to configure the basics. There is also a default setting you can configure. Anyway, stay tuned. --- End quote --- That is like one step away from what I was planning on doing, just add controls.dat info... set49way creates the ini file with all the rom names based off listxml and controls.dat. |
| Buddabing:
Mike, You might consider incorporating gl.tter's LSE (Light Signal Engine) code into your custom version of MAME. Alternatively, if you make your DLL conform to what gl.tter expects, you could just supply that and BuddaMAME will drive the board. You wouldn't need to maintain your own build. |
| KillerArcades:
so, mahuti, will your method require the user to individually define the LED settings for each game, or will there be a way to that info from MAME directly? and MikeQ, is there any reason that I shouldn't just use your version of MAME32 with MAMEWAH? how old is your version relative to mame0103b, etc? |
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