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| LED-Wiz USB LED and Output Control Device now available. *Blinky lights* |
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| SirPoonga:
--- Quote from: RandyT on January 05, 2006, 05:02:42 pm --- --- Quote --- I got my C API up and running last night. I'm not using the clipboard interface anymore to run my cabinet. I need to clean things up a bit, do some testing and put it in source control. Once done, do you have use for the source or do you just want the DLL to distribute or both? --- End quote --- Whatever you want to offer will be great. That will mean at the end of all this, there will be a DLL and an OCX method for low-level communication. Can't ask for too much better than that. --- End quote --- I am looking forward to this too. I still want to make a simple controls.dat interface :) Yes Randy, I will be ording soon :) I do have a question about the LEDwiz which I think came up before but I can't find the answer. If I get one now, as it is beta, when a final product appears will there be an upgrade? |
| RandyT:
--- Quote from: SirPoonga on January 05, 2006, 05:08:44 pm ---I do have a question about the LEDwiz which I think came up before but I can't find the answer. If I get one now, as it is beta, when a final product appears will there be an upgrade? --- End quote --- The hardware is no longer beta, despite what the site says. Now that there are ways to talk to the hardware directly, I won't stall it for the high-level resident app. Once there are a few practical applications like those mentioned in this thread, the resident app probably won't get a lot of action anyway. I expect the resident software to be in beta for quite a while, but the hardware is final in it's current state. RandyT |
| MikeQ:
Hey Randy, I added key variable speed control to my panel tonight and can now run my lights so fast it will cause seizures. |
| Silver:
Apologies if this is covered, but I've not been keeping up to date on recent LED stuff.... Can I ask is there any software/setup that currently works with an FE to light buttons used in a particular game (and stays lit as you play the game - I presume this is normal though)? I've seen videos of this working (I think) but they seem to custom coding. Or is it a case of waiting for one of these dll/ocx's to be released and supported by an FE? |
| MikeQ:
[quote ] If the person uses ctrlr files you use those, if not you can use the "cfg" files which are in the same xml format as the ctrlr files. |
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