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| LED-Wiz USB LED and Output Control Device now available. *Blinky lights* |
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| RandyT:
--- Quote from: mahuti on October 20, 2005, 07:22:59 pm ---better get on it. I'm starting to set up the led-wiz tonight. --- End quote --- Are you ready yet? If you want to play with it (you don't need an LEDWIZ to make the on-screen lights flash) download it here. Caveats: This is BETA software. . There's more under the hood than what you can see. The docs will make it clearer...when I write them. No docs...(I think I just said that) Have fun seeing if you can figure out how it works :) Put it in a folder where you want to store all of your stuff relating to the LEDWIZ. By default, it starts in "stealth" mode IE. it comes up as a little icon in the system tools area. To get to the goodies, right click the icon and open the menu. When you get the settings the way you want, click the "make default" button to save the current state for the next run. The save works, but the load function in the editor is not functional. But you can load and run animations the way I described above. Don't forget the .lwa extension. I'll fix that one next.. The lights on-screen are not affected by the LED profile settings. IE. you can't see the intensity and pulse effects on-screen, only on your LEDs. Remember to right click on LEDs for more options. And most importantly.... If it breaks your computer it's not my fault (but it should be fine, just fine... ) Email me with any questions at all, especially if you see it do something really stupid ;) RandyT *edit* Speaking of stupid stuff, the link now works correctly :) (Thanks, Toonces!) |
| RandyT:
New software version just uploaded. Same link as before. New Stuff: --- Helper application included in ZIP called LWSend.exe. If you give it an LED-Wiz command on the command line, it will send it and exit. If you don't specify a command, it will come up in a console mode and you can type commands in manually and send them. --- Addition of LWZ-FRP command. Stands for File RePetitions. Arguments are <Filename>,<number of repetitions> Example: LWZ-FRP:test,3 The above command will play the animation file called "test.lwa" a total of 3 times and stop. This command will play a big role in generic output control. For example, a relay connected to a q*bert knocker might have a 2 frame animation defined where an output is turned on for 100ms and then turned off. This command would be used to play that animation for one cycle when required. --- Specifying the ".lwa" extension on animation file playback commands is now optional. Next: Scripting layer, then the "load" command in the editor. Comments are welcome. RandyT |
| seanp:
I'm having a lot of fun with this... I haven't even used it for anything practical, just keep playing with creating different animations. I wonder if i can use this to control some christmas lights... maybe hook the outputs up to a switch?? |
| SirPoonga:
Hmmmm, maybe something for controls.dat could come out soon, will have to talk to HowardC. I think something like Johnny5 is what is needed, but instead of outputting a graphic it outputs an lwa file then uses LWSend. Instead of setting up a graphic button to a keypress an LEDWiz output to a keypress (ctrlr file) would be needed. It would have to work with ctrlr files like Johnny5 in order to be accurate. Though, it could be as simple as something like set49mode. There will be preset lwa files the user creates (like joy4way.lwa, 4buttons.lwa, diagonal4way.lwa) and the utility would run LWSend with the correct file based on controls.dat... I might just do that. For instance, lets say I setup LEDs for each of 8 directions of a joystick (yes, only need three outputs for this as discussed earlier) and 6 lit buttons. My normal setup is 456 123 So I'd have a 1button, 2button, 3button, 4button, 5button, 6button lwa files. But for neogeo I do this XX4 123 So I'd create a neogeo.lwa file and use a concept like my override.ini file in set49mode. In fact, it would work so simularly like set49mode that I'd robably just copy the set49mode poroject and modify it. Same concept, there will be a controls_dat.ini file which will map out controls to lwa files, plus a setting on how many button files (1button.lwa, 2button.lwa, etc...) and an override.ini file to over ride controls.dat. Same heirarchy, if game not in controls.dat (or parent) then look at listxml, then a default. If someone who currently has an ledwiz wants to test something like this let me know. It will probably be after christmas until I can get an ledqiz (going to get an ledwiz AND 2 gpwiz49 in one order). Furture discussion on this utility will be on the controls.dat forum. http://fe.donkeyfly.com/forum/index.php?topic=180.0 |
| SirPoonga:
Randy, is it possible to blink a led, say 4 times, then stay on steady? I'm thinking when I get my gpwiz49 and ledwiz to have leds under the cpo art for the 8 directions (and possibly more LEDS to indicate 49way). But, when a game is selected in an fe I'de like to have an animation that does an around the clock then lights up the directions used. Or have it flutter for about a half a second then go steady. Kinda like those aftermarket motorcycle brake lights. Or, since my arcade has that "shelf" http://img.photobucket.com/albums/v472/SirPoonga/cabinet/y_cab10.jpg I would have an instruction card with modes that lights up. |
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