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Limiting Credits
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jelwell:

--- Quote from: Chris on May 16, 2005, 07:14:07 pm ---
--- Quote from: Veinman on May 16, 2005, 07:12:26 pm ---I would be interested in statistics like how many "quarters" had been pumped into the cabinet over its lifetime. Does any software track that?

--- End quote ---
Wire up a coin counter like a real cabinet...

--- End quote ---
Hey, my cabinet came with a coin counter. How do I wire it up?
Joseph Elwell.
Wade:
I set all my machines to work on tokens and just hand some out when people come over.  It is especially effective at keeping the really young kids from starting 4 player pinball games (which it seems they always did when they were set on free play).  Kids just like to walk around hitting buttons...  Also on games like TMNT or Simpsons, they would just keep playing forever on freeplay.  Giving them a set number of coins will at least make their game come to an end, eventually.

Also keeps me from having to explain how to add credits to the Mame machines, etc.  You'd be surprised how many people also get confused when a game is set on free play.  I've found people putting their own quarters into my games because they didn't realize they were on freeplay (actually, that still sometimes happens even after I switched them all over to tokens).

Wade
Thenasty:

--- Quote from: jelwell on May 18, 2005, 03:44:48 am ---Hey, my cabinet came with a coin counter. How do I wire it up?
Joseph Elwell.

--- End quote ---

coin counters comes in different voltages. If you use an I-pac for your encoder and your counter is 5-6Vdc, then its just a straight connection.

If you are not using an encoder or a higher Voltage on the counter, then a little mod is needed (like using an opto-isolator etc...) I have used this method when I was using a KEYBOARD hack.

here is link for the discussion.
http://forum.arcadecontrols.com/index.php/topic,17633.0.html

Here is a simple sketch when this covered back then.

http://forum.arcadecontrols.com/index.php?action=dlattach;topic=17633.0;id=3399
Kremmit:

--- Quote from: monkeybomb on May 16, 2005, 08:17:07 pm ---
--- Quote from: Thenasty on May 16, 2005, 08:02:32 pm ---

pass out your BYOAC tokens and when its all gone, GAME OVER....

--- End quote ---

I second that.  I want to do the same at my next party.  The real arcade feel is somewhat about making you tokens last.  This is especially important for games like gauntlet  and double dragon.


--- End quote ---

Me, too! 

I picked up a Sky Soldiers machine a while back.  Already had a credit button on it.  The guys came over, and we beat it right away, on like a thousand credits.  In the arcade, it would have taken us weeks, because once the gameplay got so tough that credits weren't lasting long enough to be worth a quarter, we'd quit pumping them in.  We'd have to keep going back, day after day, week after week, polishing our skills until we were good enough to finish with a reasonable # of quarters.  With unlimited, free continues, we got bored of the game pretty fast, and I had to sell the gameboard. 

I'm going to an all-token game room ASAP.  Visitors get a limited # of tokens when they arrive.  Bonus tokens awarded on a per-beer basis.  (That's beers they bring, not beers they drink!)
youki:
We can do that by software. (keep track of coin inserted, and add coin on the front end and eventually limit coin (i can do that very easily))

My Front End is able to do that.  (for now, i provide only a limited version to "Mame ethic" problems), but my be you participate to the discussion about that , in thread :

http://forum.arcadecontrols.com/index.php/topic,36710.0.html

thanks



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