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NoNameMameXP WORKING!!!!!: Re: Figured out the mouse hack, but still need help

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unclet:

Thanks again ......

Tiger-Heli:

Glad you got it working!

--- Quote from: unclet on May 16, 2005, 09:29:59 pm ---NOTE: For some reason, the settings which are made inside the MOUSE AXES menu section are not saved after exitting the game and returning.   As a result, I need to reset the mice everytime I want to go into a new dual mouse game.  I can live with this, but it would nice to know if other people have this trouble .....

--- End quote ---
Try running with NoNAMEMAME32 version 0.83.14.

According to http://www.urebelscum.speedhost.com/feature.html, mouse settings in XP in Analog plus were working in 0.74xp1 and 0.74.2, broken in 0.76.1 through 0.83 and then fixed in 0.83.2 (and the XP and standard builds were combined along the way).

NoNameMAME32 includes the 0.83.2 Analog Plus code, so I'm guessing it will fix the axis save problem.

unclet:

Yes v0.83.14 does save the Mouse Axes settings now.  Thanks.

PS:  I also noticed that v0.83.14 creates a "nonameui.ini" file (rather than a "mame32ui.ini" file) and creates a "noname.ini" file inside the INI directory (rather than a "MAME32.ini" file)

Anyway, seems like everything works now .... so thanks again!

Tiger-Heli:

 8) 8) 8) 8) 8) 8) 8)

unclet:

so .. I guess I did not even have to switch one of my mouse hacks to be on the Y-axis ... huh?   Seems like Analog Plus would let me assign mouse1Xaxis and mouse2Xaxis to be separate players ... right?


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