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How do y'all deal with games that require a separate coin slot/button for P2?

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_) (V) (-):

Couldn't you just connect 2 wires to a single 'credit' switch?

Then when you put in a quarter or pressed the credit button, the switch would just trigger both wires, one each for the 5 & 6 keyboard mappings.

I'd think the single player games would end up getting 2 credits for each button press, but so what?

Tiger-Heli:


--- Quote from: CykoMF on September 18, 2006, 12:38:04 pm ---I'd think the single player games would end up getting 2 credits for each button press, but so what?

--- End quote ---
See reply #18.

yugffuts:

My cab has 4 coin slot's.  It was originally a TMNT.  I put 4 buttons on my panel, on the front panel for coins.  So, if the crappy pic below is a SIDE view of my control panel, I have 1 buttons below each of the 4 players on the panel, where the X is.  This is designed so the buttons are below the panel overhang if it is flipped open.  Works great, and the buttons do not "clutter" the CP.

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        |
        |X
        |
 

Tiger-Heli:


--- Quote from: yugffuts on September 18, 2006, 01:17:35 pm ---This is designed so the buttons are below the panel overhang if it is flipped open.  Works great, and the buttons do not "clutter" the CP.

--- End quote ---
Another alternative I like is to wire the buttons to the coin reject switches.

yugffuts:

Yea, my panel is still "preliminary", but fully functional.  When I finalize the design, and recut & finish the panel properly, I plan to wire to the coin slots.  But for now it's working, and sometimes working=finished.

The way I have it now would work for someone with only 2 coin slots, though.

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