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| How do y'all deal with games that require a separate coin slot/button for P2? |
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| Lutus:
What voltage input does each "input signal" on the ipac require? Here is what I was thinking... You put in a coin (can work for 4 players as well) The coin trigger switch is wired to a relay. This relay then sends four seperate signals of the correct line voltage to the four P1,P2,P3,P4 inputs on the ipac. Therefore, you put in a coin and every player gets "1 credit". How does that sound? Get me the spec of the line voltage and I will draw up a circuit with the correct relay and part numbers and such. (bored at work obviously) EDIT: Actually thinking it over again there is an even easier way, if the ipac input requires 5V. Let me take a look at ultimarc's website... EDIT2: Now I understand how the Ipac works, the signal is present from the ipac itself and when the switch is thrown the ipac outputs through the switch to ground. |
| Lutus:
So, wiring all the coin credits through the same coin door switch doesn't work?? |
| Ayrk:
I dealt with this just last night. I have a Mini-pac so all I did was tell it that Shift and the first Player 2 button pressed the 6 key. Worked like a charm. |
| Tiger-Heli:
--- Quote from: Lutus on September 18, 2006, 09:21:29 am ---Therefore, you put in a coin and every player gets "1 credit". How does that sound? --- End quote --- Lousy for guantlet or TMNT - You put a coin and everyone gets a credit and it will sit there and wait for all four players to press start, and if you only have two players, you have to kill off players 3 and 4 at the start and every time you want to continue. |
| Lutus:
Excellent point, another switch (hidden throw switchs) could be implemented to tell the machine how many players you have and this way will award the correct number of credits. This diagram shows three additional SPST switches that can be hidden inside the coin door. Let's say you wanted to play some 3-player TMNT this is what you would do. Open the coin door (or hide them wherever) flip the "player 2" and the "player 3" switch. Now when you coin up the 2nd and 3rd player will also receive credits but the 4th player will NOT. In this way you could configure it to any number of players for any game "on the fly" with one coin! |
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