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Buttons most used and needed beyond player controls
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phildo77:

--- Quote from: Chris on May 05, 2005, 12:03:40 pm ---
--- Quote from: phildo77 on May 05, 2005, 11:55:38 am ---Well how about... EVERY GAME.  ;D I will be using MAME and any other emulator i decide to use.  I'd like to be as flexible as possible.  I have a ton of CP space.
--- End quote ---
Well, then just build a keyboard into the panel and be done with it. I use this one (http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=33964&item=5190444733&rd=1) at home for maintenance, but it could just as easily be built into the panel.



--Chris

--- End quote ---

Hmmm...  I'd like to NOT do that.   :-\  I want to stick to a arcadey feel and adding a full keyboard would kill that idea.  I just haven't played with all the emulators I guess and don't want to forget or miss something.  I'll incorporate probably ALL of the ideas above.  The machine will MOSTLY be a MAME machine but will probably include emulators for NES, PS, SNES, N64.  Maybe I'll just add like ten extra buttons and give them some sort of label so I have any or all of the extra buttons i need for whatever emulators.

Thanks for the help everyone!

PJ
Kremmit:
If you've got a ton of room, why not build a hidden flip-up door into the top edge of your cp, and hide the admin buttons under it?  Keep 'em out of sight, and keep 'em from getting accidentally pressed, but still easy access when you you want 'em.  You can even mount buttons you want available at all times (p1 start, pause, etc.)  into the flip-up door itself.
KenToad:
I seem to only need two admin buttons for Mame, one to escape the games and one more mapped simultaneously to menu/pause/current time.  I use the player 1 button and joystick to navigate the menu.  For other emulators, it seems like I use the escape button and then maybe two more for save/load, since those make much more sense for consoles and such, IMO.

Cheers,
KenToad
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