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Whats with all this recent 49-WAY JOYSTICK talk?
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Kremmit:
 :-X
jdjuggler:


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49-ways work OK for some games with an Analog or Hall-Effect stick (Road Runner, for example), but lousy for others (Star Wars, Afterburner, for example).
Tiger-Heli:

--- Quote from: jdjuggler on May 03, 2005, 03:16:04 pm ---So, does a true analog stick (happs) work well for all "flight stick" games and those other Hall-Effect stick games (Road Runner)?

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It should work well for flight stick games.  It probably won't work as well as the 49-ways for the Hall-Effect games, but maybe not too badly.

--- Quote ---And, could I hook up a true analog stick to Dave's board to have the added 2-4-8 way functionality as well?

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No, you can't even hook a 49-way stick up to Dave's board (SJC) and get the added 2-4-8 way functionality.  You can hook a 49-way stick up to RandyT's GP-Wiz49 and get this.

You can't hook a true analog stick up to a GP-Wiz49.

You could THEORETICALLY design an interface that would read the values from an analog stick and do the conversions for 2-4-8 way, or possibly re-write the mame analog joystick code to do this (it'd be a job, though), but even then, I'm not sure that the long travel of a flight stick would work right for a 4-way game.

You could also possibly make an analog stick with appropriate (swappable) mechanical restriction that it FELT like a digital 4-way, and then you wouldn't need the software changes, but that might be tough as well.
JoeB:
I'm glad somebody posted this thread.

I currently have 2 super 8-way joysticks, and as you can imagine, playing 4-way games really sucks.  I was thinking of getting 2 49-ways and the encoders to cover all the games on my cab (90% 8 way, 5% 4 way, 5% trackball).

Would it be wiser to wait for a true analog joystick implementation that's similar to this, or is 49-way the way to go for support of most joysticks??
Kremmit:
I'm of the opinion that (as the state of the art currently stands) the 49-ways will play better for all the 2,4,8,49way & Hall Effect games. 

Currently available analog sticks, whether for PC or Arcade, tend to suffer from a long throw and light resistance, making for poor gameplay in games that weren't designed to be used with them.  Now, Andy from Ultimarc has hinted that something is in the works, but how soon, or how well it will address these issues is not something we know right now. 

There aren't really all that many games that need a true analog anyway, so unless you really want those games, I don't see any point in waiting.
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