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| Two side by Side screens in Cyberball |
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| Chris:
I know Outrunners has a virtual "dip switch" to set the number of monitors displayed. Is there anything in the dip switch settings for Cyberball? (I'm at work so I can't look now...) |
| Wulfster:
I ended up taking a look at the source. It looks like the whole 2-screen mode is controlled by a single define: #define CYBERBALL_DUAL_MODE 1 Nothing else sets it, so the source mod looks like the only way to go back to one screen. I'm trying that now, so we'll see. |
| Wulfster:
I got it to work, but it was a little more work. If anyone is interested, here are the details. In includes/cyberbal.h, modify the above line to read: #define CYBERBALL_DUAL_MODE 0 Unfortunately, this uncovers an error in compilation. In vidhrdw/cyberball.c, you will need to change line 453 as follows: update_one_screen(current_screen, bitmap, (struct rectangle *)cliprect); |
| paigeoliver:
I love how they are always so quick to add that extreme letterbox dual and triple screen junk to the drivers, yet so slow to add actual multiple monitor support. |
| Lactose:
On the subject of Cyberball, what resolution are people using that actually lets them play Cyberball on one monitor and see both player's screens in their entirety? I'm playing on a TV using svideo out, and I only see about 70% of each screen. |
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