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D&D suggestions
paigeoliver:
More on the littleman deal.
The big bad (previous evil PC wizard, who went back quite a ways further than the characters, and has had plenty of time to become really powerful), DID set the whole thing up to kill the characters, except for the girl he wanted. So he spent years setting up a tricky area full of golems, none of which will EVER attack the girl.
But, a local Halfling sheriff discovered the portal and went through before the players. This was SUPPOSED to happen in the original timeline, he went back and was aghast at how the halfling were cowering in rabbit holes and wearing animal skins and not even making any proper cheese. He taught them the basics, and was later immortalized as "Littleman" who is sort of like the Halfling version of Jesus.
But, the big bad went back earlier, and built a deathtrap on the opposite side of the portal, slaying "littleman" soundly and keeping him from ever teaching the basics of civilization to the halflings. Their development is thus changed, and instead of Tolkien/D&D hobbits we ended up with what I could best describe as "Welfare hobbits" laying around in the road, too lazy to even bother to build proper homes, and scrounging for food, and not even concerned about the fact that an entire town of them was just slaughtered, and the goblin hoard was advancing on the next town. The big bad was really setting the trap for the PLAYERS, he had no idea that anyone else would be stumbling into it.
I am really liking some of those ideas, especially trying to rig it where Julie truthfully writes the message (she isn't too bright, easily tricked, can't even read common, can only barely read and write the Hobbit language). "He" is the big bad, whom the characters know as a slightly off ex-companion who went missing one day mid-mission.
Hoagie_one:
Filler side quests \ encounters
1) Lights in the night
In the oldest days of the world, the fairy population was much greater and they ruled kingdoms within the large woodland areas of the un-traveled world. The PC
Sephroth57:
if you play D&D you have to see this, old but good
http://flashshows.web1000.com/geeks.html
Hoagie_one:
Am I drunk yet?
clanggedin:
I think you should add NPC to the party, that is secretly a God of some sort , like one of the Halfling Gods (Yondolla). Since the evolution of the Halfings races has seriously been broken she/he has joined the quest to make sure that it is corrected. They never reveal their true identity though, but after the quest is over somehow a small token is left that gives the party a clue to who that god was.
Yondolla herself could give the party a special item of power (sword of Arvoreen) that is to aid them on the quest, but has to be returned at the end.
Since your party is going back to restore the halfing race, they should either be aided by a member of the halfling pantheon, or given an artifact to aid them in competing the quest.