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Rotary adapter for Happ/Midway 49-way Joystick
Tiger-Heli:
Kremmit - the main problem I see is that when you move the joystick, you are probably going to bind up those gears, I think, maybe not. I can probably be done, but not easily.
fl0yd:
Another option that wouldn't require the plunger to be attached to the enoder wheel would be a method for optical rotary mentioned elsewhere on the boards. The user used a toothed rubber band attached to a gear on the shaft and a gear on the optical encoder to turn the encoder. The flexibility of the band allowed for the deflection of the joystick without affecting the rotary function.
I'm not sure if this could be used with a mechanical rotary setup. The resistance on the 12 position switch just feels like it would be too much.
KenToad:
--- Quote from: fl0yd on June 28, 2005, 02:46:24 pm ---Another option that wouldn't require the plunger to be attached to the enoder wheel would be a method for optical rotary mentioned elsewhere on the boards. The user used a toothed rubber band attached to a gear on the shaft and a gear on the optical encoder to turn the encoder. The flexibility of the band allowed for the deflection of the joystick without affecting the rotary function.
I'm not sure if this could be used with a mechanical rotary setup. The resistance on the 12 position switch just feels like it would be too much.
--- End quote ---
Also, that hack was for a joystick that had a really short throw, the T-stick Plus, if I remember correctly. It probably wouldn't be so feasible on a 49-way with the 20 degrees of throw it has.
I like the idea of having an analog rotary joystick that could be used as a spinner, as well, not to mention that analog is exactly what official Mame expects for all rotary type games.
Cheers,
KenToad
fl0yd:
--- Quote ---not to mention that analog is exactly what official Mame expects for all rotary type games.
--- End quote ---
Yeah, I've noticed a bit of the doubling effect in Ikari as well. I think that analog would help with that, but one nice thing about the mechanical switches are the 'stops.' An analog would be prone to continuing past one movement, and be even more prone to the accidental rotation during frantic gameplay.
KenToad:
--- Quote from: fl0yd on June 28, 2005, 02:58:33 pm ---
--- Quote ---not to mention that analog is exactly what official Mame expects for all rotary type games.
--- End quote ---
Yeah, I've noticed a bit of the doubling effect in Ikari as well. I think that analog would help with that, but one nice thing about the mechanical switches are the 'stops.' An analog would be prone to continuing past one movement, and be even more prone to the accidental rotation during frantic gameplay.
--- End quote ---
I totally agree. And I think one day we'll see an improvement in the software handling of games like Ikari Warriors. That set seems to double the most for me.
Cheers,
KenToad