Main > Main Forum
key wiz practicallity...
<< < (2/3) > >>
paigeoliver:
I used the "no-solder" version a few months back when wiring up a panel for a friend. It was easier than soldering one up would have been (and I am good at soldering).
Lilwolf:
I used similar wiring on my cab with I used a MK64.

Nice things.  You can keep groups of wires together with the IDE cable by pulling apart the wire between 6-7 (for instance) so 1-6 are still connected in one clump until you get close to where you need them.  This really does help.

Bad things.  You can't crimp well on quick disconnects.  And your always worried about pulling them off.

I ended up taking the wires to a barrier strip and using good wire from that point on.

But all said and done.  I moved to a screwdown version..... And WORTH EVERY PENNY!

If this is for your own project, I would recommend it! 

But knowing that Delta seems to trade games a lot.  You might want to save a few bucks. 
KenToad:
I got the no solder version of the eco from Groovy Game Gear, as well.  I had never dealt with an IDE cable before and found it to be no trouble.  I actually used those little wire nuts that look like pen caps but are threaded on the inside to connect the tiny wires from the IDE (doubled over) to the 22 AWG stranded wire that connected via quick disconnects to the joysticks and buttons.  That was easy, but time consuming.  I'm currently building a bartop and will go with an encoder with screw on terminals this time 'round.  I've decided that I value the time more than the money. 

KenToad
SteveJ34:
I've used a no solder version Keywhiz and a couple of GP-Whiz's in recent projects.

Instead of using an IDE cable, I picked up a bunch of 4 pin CD sound cables from a local computer surplus store similar to:


Hoagie_one:
are the wires thicker?
Navigation
Message Index
Next page
Previous page

Go to full version