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GunCon2 driver here!!! (Bacon is tasty)

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JODY:
I'm extremely interested in this.  Will be buying 2 Guncon 2's in anticipation of 2 player support.  This would be the best light gun support yet for Mame.  The guns are very good and easy to come by.  The only thing that could compare would be getting actual arcade guns to work.

u_rebelscum:

--- Quote from: Billkwando on April 20, 2005, 11:50:06 am ---I'm also hoping that the MAME team will support his work and that perhaps he can get it to work as a REAL lightgun as well, not just a mouse
--- End quote ---

Either you don't know what you're talking about, or I'm misunderstanding you...


--- Quote ---, and that they will code in support for using the GunCon as a traditional lightgun. Lord know there's more of those floating around than ActLabs guns.... so I can't see why they wouldn't support it if it's a viable solution.
--- End quote ---

Could you please explain what you mean by "traditional lightgun"?  And what you think mame is doing that's "ActLab specific"?

The only thing ICTO that might be thought of as "ActLab specific" (off screen shots) is basically a PC lightgun "standard" if there was a standard.  In fact, if the lightgun does not follow the PC "standard" but acts more arcade-like AFA off screen shots, mame already handles it better than it does the PC "standard".

Mame is already treating all gun inputs as close to lightguns as the Personal Computer is letting mame (absolute mouse and/or absolute joystick); if you meant mame should emulate the arcade location computation hardware, oh-boy are you talking slow down, mame does nothing close to this for any other general input type (closest is 4-way), and AFAIK the driver & hardware smog is talking about already does this (why un-do then re-do?).

Like I said, I might be misunderstanding what you are thinking, but from all I've read you say, I doubt it.

Billkwando:
Welcome to the discussion.

When did I ever claim I knew what I was talking about?

Billkwando:
Let me say I'm not really trying to be rude, but I was under the assumption that there were issues with the mouse method MAME uses, thus Minwah's comment in the aforementioned thread.

I further assumed that the fact that the gun works as a mouse was due to the lack of a universal system, or ANY kind of PC lightgun (at the time).

I even FURTHER assumed that mouse support came first, and that the ActLabs gun came later, and that they created it around the method that was already used by MAME.

With the above in mind, I "ass"umed that there is/was/could be a more "arcade perfect" option, if anyone bothered to create one.

If I'm wrong on any of the above, let me apologize most humbly for my utter ignorance.

IntruderAlert:

--- Quote from: Minwah on November 15, 2004, 05:52:23 am ---I'd almost definately rather have a real arcade gun / interface than an Act labs gun...

But do Act Labs have a new model gun coming out then?

--- End quote ---

What Minwah was asking for here is the same thing that I've asked for a few times.
An interface for the PC that will allow us to connect REAL arcade guns
Like a KeyWiz or OptiPac for light guns.

I really prefer the look, feel, and weight of the real arcade guns over any of the stuff for home use
Plus they are made to last and perform well in rough environments.
I would guess that the parts are of better quality across the board than anything for home use.
But until we get that I will be happy if this GunCon2 thing works.
Maybe I'll even consider transplanting all of the internals from the GunCon2 into a real arcade gun for the time being.

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