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Burn In
DarkKobold:
This brings up a good question. Take for example Asteroids with its 1 COIN = 1 PLAY. Now, if I leave my asteroids on for around, 5 hours for every couple of weeks, when will the burn in get really bad? I really hate burn-in, especially on a good vector monitor!
Stingray:
My Space Invaders cocktail has fairly significant burn-in. I have a sheet of tinted plexi in front of it, and you cannot see the burn in at all.
-S
paigeoliver:
--- Quote from: DarkKobold on April 20, 2005, 01:32:10 pm ---This brings up a good question. Take for example Asteroids with its 1 COIN = 1 PLAY. Now, if I leave my asteroids on for around, 5 hours for every couple of weeks, when will the burn in get really bad? I really hate burn-in, especially on a good vector monitor!
--- End quote ---
Home use games that aren't on all the time rarely get much (or any) burn in. Your home use asteroids is going to be on like 260 hours a year. An Asteroids on location is going to be on 5840 hours a year. See the massive difference. It will take you 20 years at home to match what that sucker was doing in one year on location, and your game was probably already on location for 4 years.
You can further reduce/eliminate future burn on dedicated games by mildly changing something like the screen height, width, or position every few months. Just move it a tad, now the same stuff will be displayed in a slightly different spot, so it will be burning away at that spot instead of the old one.
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