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| Howard_Casto:
Well in a skinable fe, the memory requirements need to be scaleable. |
| Howard_Casto:
Also something of note is that xp itself barely runs on a 533 with 256 megs of ram. If you wish to develop in such an environment you really need to be running 98 as nobody making a mame cab is gonna run a crappy 533 mhz with xp on it. Actually the processor isn't that bad, but the 256 megs of ram is. Windows xp at rest uses about 170-230 megs of ram. 512 is really the minimum. |
| youki:
--- Quote ---Actually the processor isn't that bad, but the 256 megs of ram is. Windows xp at rest uses about 170-230 megs of ram. 512 is really the minimum. --- End quote --- It is wrong , if you have a dedicated PC in a cab, 256mb in the PC is more than enough. It is just a question of XP optimization. I have XP with 256meg in my cab , i don't have any problem. I developpe Atomic with 256meg on an old celeron 533Mz using "huge" development tools , when i run in debug mode VC++ 7 , Atomic , Animated layout, and mame , it works. Of course i use "little game" to test , but we can still work well with only 256mega. One of my near friend has a 800mhz cpu, XP ,128MB, AtomicFE and Mame in his mamecab , and it works smoothly up to the generation of game like "Metal slug 4". But i agree, the FE need to be scalable, it is normal if you have more power to offer more functionnality. Atomic is like that. Heavy animated layout wont work very well on very low power computer... but basic one could work on a Pentium 100Mhz. |
| SirPoonga:
Game Launcher review added. |
| Lilwolf:
btw, I spent time to make a list of priorities.. controls.dat if it exists, then nplayers, then listxml works all the time... just correct most of the time :) --- Quote from: SirPoonga on April 15, 2005, 04:03:05 pm ---Yes, you could. --- End quote --- |
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