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| gl.tter:
--- Quote from: SirPoonga on June 15, 2005, 05:36:25 pm ---Now let's say one doesn't want a button to light up when pressed, but wants to use this LED board to light up the controls a games uses. --- End quote --- |
| gl.tter:
--- Quote from: SirPoonga on June 15, 2005, 05:50:25 pm ---Ahh yes. --- End quote --- |
| Buddabing:
--- Quote from: SirPoonga on June 15, 2005, 05:20:15 pm ---it's been awhile since I used buddamame, did he put support for controls.dat in there or just support to show a viewer and the viewer displays the info? --- End quote --- Controls.dat is directly supported. --- Quote --- If he has support for controls.dat directly in mame then that would be the best version of mame to use for lighting what controls a games uses. --- End quote --- |
| SirPoonga:
--- Quote from: Buddabing on June 15, 2005, 06:01:24 pm --- --- Quote from: SirPoonga on June 15, 2005, 05:20:15 pm ---it's been awhile since I used buddamame, did he put support for controls.dat in there or just support to show a viewer and the viewer displays the info? --- End quote --- Controls.dat is directly supported. --- Quote --- If he has support for controls.dat directly in mame then that would be the best version of mame to use for lighting what controls a games uses. He'd have to generate whatever signals LSE needs based on controls.dat when the game gets loaded. --- End quote --- That's the plan. --- End quote --- super sweet hmm, I might wait for all this to play out befor eI go on with my qbert knocker. Though doing hte serial route I plan will be simple and cheap, will do it just for the sake of doing it :) |
| SirPoonga:
--- Quote from: gl.tter on June 15, 2005, 06:00:20 pm ---Thanks, I'll check it out. I PM you if I need more help on this (it sure is complex :)). --- End quote --- That or post a message on the controls.dat forum. |
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