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| gl.tter:
--- Quote from: 2600 on June 01, 2005, 01:18:48 pm ---I thought Buddabing was taking care of this, but haven't been following in depth. --- End quote --- |
| 2600:
Actually, I thought Buddabing was doing this since he has basically a controls parser and it's right up his alley. Plus I thought he mentioned. Sorry just talking to myself on this one. :) As for the button mapping, I think I may have confused you. In my example all of those are physically connected to let's say the '7' key. In your example LSE mapping you said light one goes to button '7'. I would have three lights going to '7', but I wouldn't want every '7' to light up. Does that make more sense or do I need to go reread your posts? |
| gl.tter:
--- Quote from: 2600 on June 01, 2005, 01:48:16 pm ---Actually, I thought Buddabing was doing this since he has basically a controls parser and it's right up his alley. --- End quote --- |
| 2600:
Exactly and yes this is pretty common. I believe most people who have an additional 4-way do this, every slickstick controller, and more. I added the additional trackball just to make you think a little more and didn't hardcode it to 2 instead of one. |
| markrvp:
--- Quote from: gl.tter on June 01, 2005, 01:55:34 pm ---Hang on - are you saying that you in effect 'share' encoder inputs between several controls? --- End quote --- |
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