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Buddabing's LED controller

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gl.tter:


--- Quote from: Popcorrin on June 01, 2005, 11:22:21 am ---http://fe.donkeyfly.com

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That was my next question, thanks.

Tiger-Heli:


--- Quote from: Popcorrin on June 01, 2005, 11:18:43 am ---It's a project started by SirPoonga to properly list what controls are used by each game.   There was a need for it mainly due to the fact that the info output by mame is incorrect a good part of the time.

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Partly due to the fact that MAME output is incorrect.  Also b/c even if it is correct, MAME tells you
"This game uses Button 1, Button 2, and Button 3."  Controls.dat tells you "Button 1 is FIRE, Button 2 is GRENADE, Button 3 is SUPER ZAPPER".

Also, gl.tter, you should brush up on the threads on Johnny 5 and CPmaker, which use this file to display what buttons on a CP are used by a game.

I think the light engine would have to use a similar approach to do what Popcorrin (and I) would like.

markrvp:

Here's a request:

In Pacman & MsPacman, when you eat a power dot and the ghosts turn blue, I would like the button & joystick LEDs to flash in random patterns (to mimic the chaos of running ghosts).

MrTroy:

When are these things going to be avaible :(

gl.tter:


--- Quote from: Tiger-Heli on June 01, 2005, 11:58:19 am ---Also, gl.tter, you should brush up on the threads on Johnny 5 and CPmaker, which use this file to display what buttons on a CP are used by a game.

I think the light engine would have to use a similar approach to do what Popcorrin (and I) would like.

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Here's the approach I've taken:

MAME sends which controls (MAME input codes) are enabled by a particular game to the light driver.

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