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| gl.tter:
--- Quote from: Popcorrin on June 01, 2005, 11:22:21 am ---http://fe.donkeyfly.com --- End quote --- That was my next question, thanks. |
| Tiger-Heli:
--- Quote from: Popcorrin on June 01, 2005, 11:18:43 am ---It's a project started by SirPoonga to properly list what controls are used by each game. There was a need for it mainly due to the fact that the info output by mame is incorrect a good part of the time. --- End quote --- Partly due to the fact that MAME output is incorrect. Also b/c even if it is correct, MAME tells you "This game uses Button 1, Button 2, and Button 3." Controls.dat tells you "Button 1 is FIRE, Button 2 is GRENADE, Button 3 is SUPER ZAPPER". Also, gl.tter, you should brush up on the threads on Johnny 5 and CPmaker, which use this file to display what buttons on a CP are used by a game. I think the light engine would have to use a similar approach to do what Popcorrin (and I) would like. |
| markrvp:
Here's a request: In Pacman & MsPacman, when you eat a power dot and the ghosts turn blue, I would like the button & joystick LEDs to flash in random patterns (to mimic the chaos of running ghosts). |
| MrTroy:
When are these things going to be avaible :( |
| gl.tter:
--- Quote from: Tiger-Heli on June 01, 2005, 11:58:19 am ---Also, gl.tter, you should brush up on the threads on Johnny 5 and CPmaker, which use this file to display what buttons on a CP are used by a game. I think the light engine would have to use a similar approach to do what Popcorrin (and I) would like. --- End quote --- Here's the approach I've taken: MAME sends which controls (MAME input codes) are enabled by a particular game to the light driver. |
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