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| gl.tter:
--- Quote from: RetroBorg on May 23, 2005, 01:02:36 pm ---I'm glad you contacting Dr.Romz' paid off, 3000 games is a lot of hard work. --- End quote --- Yes, nice guy too. |
| gl.tter:
--- Quote from: Franco on May 23, 2005, 01:31:29 pm ---I remember talk of multicolur LEDs, did it get decided whether or not these would be able to be used/controlled? --- End quote --- That's up to the light driver writers. --- Quote from: dphirschler on May 23, 2005, 01:35:12 pm ---Asteroids P1 and P2 lights flash alternately. --- End quote --- OK, I'll make it an option (in the .dat file). --- Quote from: Franco on May 23, 2005, 02:26:51 pm ---As discussed it will be awesome to have default and custom light sequences. I assume these would be easy to set up for an event such as a set period of inactivity etc. It would also be cool to be able to set the next sequence by using the I-Pac shift function. This could be used to set the next squence used at the set period or to set one off instantly. --- End quote --- Again, up to the driver, but possible in theory. --- Quote from: Franco on May 23, 2005, 02:26:51 pm ---A red Knightrider sweeping fade would look just toooo cool --- End quote --- |
| gl.tter:
--- Quote from: gl.tter on May 23, 2005, 09:22:44 am ---I really like this feature, though some people will say that you don't look at the buttons when you play, but I still think it's cool. --- End quote --- |
| JODY:
--- Quote from: gl.tter on May 23, 2005, 09:22:44 am ---Speaking of which, are there any programmers out there willing to go through the game driver files, and replacing the set_led_status() calls with LSE signals? --- End quote --- |
| RetroBorg:
--- Quote from: gl.tter on May 23, 2005, 02:53:26 pm --- BTW, the signals don't have to be restricted to lights. --- End quote --- |
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