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| Buddabing's LED controller |
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| gl.tter:
(download updated to latest version) OK, I've got something for you all to play with here. |
| gl.tter:
There was a bug that stopped the flashing working correctly after a game had finished. |
| millercentral:
Another thought: If MameDev rejects adding this to the main core (which unfortunately I expect they will -- not true emulation of the original hardware), you should consider working with the AdvanceMAME base (which a lot of BYOC'rs use for their arcade-monitor cabs already) and enable integration with their script system to wire up the LED events. Note their script system already supports toggling parrallel port bits, and has some rudementary keyboard LED support -- if you added the ability to have RAM watch value "events", and perhaps an info_ property for what buttons are used by the game and you could be there (and multiplatform at that). The only other shortcoming I see for the advancemame scripts is that it doesn't look like you can have a script file per-game, rather just scripts in the global rc file. Seems like that would be worth extending to support script files for roms or rom families as well... |
| gl.tter:
I don't want to be limited to AdvanceMame. |
| gl.tter:
BTW, I just looked at the AdvanceMame script support, and whilst it's pretty neat, it's also very limited. For example, with my system you just need to figure out two events to fully support player flashing in any game (I might be able to get that down to 1 or zero! |
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