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Buddabing's LED controller
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Buddabing:

--- Quote from: gl.tter on April 28, 2005, 11:26:05 am ---
--- Quote from: Lilwolf on April 28, 2005, 11:19:24 am ---The driver to the light board?

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Yes.


--- Quote from: Lilwolf on April 28, 2005, 11:19:24 am ---That should be seperate... but if you can figure it out... it probably should be a real windows driver.
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gl.tter:

--- Quote from: Buddabing on April 28, 2005, 12:25:43 pm ---I agree with both of you here. Writing a Windows driver for the board would be difficult and more prone to bugs. But it is the Right Thing to do. I should eventually make a driver to the board.

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Right, get it up and running first, and then you can play with a real driver until its solid.
Lilwolf:
As  for the GL light gun.  I wouldn't worry about it.  It SUCKS!

you can almost get it working with the beta mouse driver... but touch the mouse and its off.  I have one that I bought for 10 bucks and think it was a crap buy for that much.

And about killing the system on a bug... All you new programmers out there get it easy... why I remember when you could kill a system if you didn't have your printf formats correct and you had to type uphill both ways to school!
gl.tter:

--- Quote from: Lilwolf on April 28, 2005, 01:05:48 pm ---As
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Popcorrin:

--- Quote from: gl.tter on April 28, 2005, 12:18:46 pm ---

--- Quote from: RayB on April 28, 2005, 12:06:28 pm ---As to what to do with the lights during a game... How about imitating what Atari did (for starters). What do they do when you have credits in the machine, but are playing? Does it stop flashing but stay on? Or does it stay off? Or does it keep flashing?

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Not sure - anybody?

As I said, one option is to make this configurable, so you could choose which you prefer yourself.

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I know in pacman that the start buttons keep flashing after a game has started.  If just 1 credit left only player 1 start will flash, if 2 or more credits left then they both flash.
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