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Buddabing's LED controller
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gl.tter:
I've written up a quick first draft outline of what I'm now calling the gl.tter Light Signal Engine (LSE).

Anybody interested in the details, rationale behind it, and what's going to be possible, check it out.
AmericanDemon:
This is outstanding news.  gl.tter and buddabing, with your powers combined and the production power of gamecab.... this project is gonna rule.

I cannot wait for this to hit final production and we can have the PCBs in hand and the tools needed to turn every game into a visual escapade.  Gonna rule.
Buddabing:

--- Quote from: gl.tter on April 28, 2005, 08:50:33 am ---I've written up a quick first draft outline of what I'm now calling the gl.tter Light Signal Engine (LSE).

Anybody interested in the details, rationale behind it, and what's going to be possible, check it out.
--- End quote ---
gl.tter:

--- Quote from: Buddabing on April 28, 2005, 09:24:31 am ---Nice, I will support your code.

--- End quote ---

Great.


--- Quote from: Buddabing on April 28, 2005, 09:24:31 am ---You might want to avoid the mention of Dirty Loser Libraries to the MAME devs. :)

--- End quote ---

I wondered about that - but it's the only way to separate all the 'not what the original game did' code out from the Mame code, which I'm guessing is the only way to get it into the main distritbution.
jdjuggler:
That's great... Thanks for working on this... It looks great so far.
Having this lighting control external to MAME is THE best idea!
Comments - questions:
Buttons light brighter when pressed - personally, I don't look at the CP while someone is playing a game.
Lighting P1/P2 controls mapped for current game - Super cool, hope you add this in soon.
Idle animation during a game's attract mode - very good.
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