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| Buddabing's LED controller |
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| Lilwolf:
It seems to me like you would want to hook them up as part of the artwork framework. why? because there are already a ton that does this! And you might get others to add support for other games for you. Look at the spyhunter artwork for an example. |
| gl.tter:
--- Quote from: Lilwolf on April 27, 2005, 07:51:06 am ---because there are already a ton that does this! --- End quote --- |
| gl.tter:
Quick update, I have the light signal system fully working and integrated into Mame. |
| Lilwolf:
Take a look at the artwork for spyhunter. Currently when any light goes on/off it changes the artwork. However is updating the artwork system is probably the level where you would want to catch light / memory changes. Plus for any games that use the animated artwork, you shouldn't have to search for memory locations for those lights. I don't know how its done. I just know that its already being done. --- Quote from: gl.tter on April 27, 2005, 08:00:45 am --- --- Quote from: Lilwolf on April 27, 2005, 07:51:06 am ---because there are already a ton that does this! --- End quote --- --- End quote --- |
| gl.tter:
--- Quote from: Lilwolf on April 28, 2005, 07:34:05 am ---Take a look at the artwork for spyhunter. --- End quote --- |
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