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Buddabing's LED controller

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Tiger-Heli:


--- Quote from: gl.tter on April 25, 2005, 07:33:14 am ---
--- Quote from: Tiger-Heli on April 25, 2005, 06:44:33 am ---AFAIK, it only works in MAME in the Atari games and some PacMan games and clones. And it worked in these games in the arcades. And yes, they are that fanactical about this area. (Control inputs are a different story).

--- End quote ---

Actually it works in quite a few more games (just saw it on I,Robot for example) - but looking at the code, you're right, they only support what the original game supported.  Which also means that Budda's board will only support player flashing on those games.

So, from a programming point of view, the real question is whether we can't do better than that.  For example, it would be great if you could light the 'throw' button in Mr. Do (one of my favourite games) only when the ball is available to throw.

--- End quote ---
OTOH, stuff that was supported in the original (like the Weapons Van light in Spy Hunter) probably could be added to the main MAMETM distribution, if we can figure out how to add it and submit it to the devs.

gl.tter:


--- Quote from: Tiger-Heli on April 25, 2005, 07:38:32 am ---OTOH, stuff that was supported in the original (like the Weapons Van light in Spy Hunter) probably could be added to the main MAMETM distribution, if we can figure out how to add it and submit it to the devs.

--- End quote ---

I'm still getting used to the Mame code, but it seems game drivers can set up to 8 LEDs - for example, Discs of Tron sets one for 'background light' and 'strobe'.  So those are already available for quite a few games...

gl.tter:


--- Quote from: gl.tter on April 25, 2005, 07:33:14 am ---For example, it would be great if you could light the 'throw' button in Mr. Do (one of my favourite games) only when the ball is available to throw.
--- End quote ---

Well, I got it working.

Chris:


--- Quote from: gl.tter on April 25, 2005, 11:50:38 am ---
--- Quote from: gl.tter on April 25, 2005, 07:33:14 am ---For example, it would be great if you could light the 'throw' button in Mr. Do (one of my favourite games) only when the ball is available to throw.
--- End quote ---

Well, I got it working.
--- End quote ---


markrvp:

That's Really COOL!  So if you had a big lighted button for the Super Punch in KNOCKOUT, it could light up once you reach full strength.

This is completely BLING, and not a necessity, BUT I REALLY LIKE IT.

Good going, Glitter.

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