Main > Main Forum
Buddabing's LED controller
RayB:
--- Quote from: gl.tter on April 20, 2005, 02:33:35 pm ---I've no experience with the Mame devs - but they have added the keyboard light option, right?
--- End quote ---
They added that in support of the old Atari games that used illuminated and flashing player start buttons. So, that said, they DID implement that in support of accurate emulation. (so that comparison is apples to oranges I think).
gl.tter:
--- Quote from: RayB on April 21, 2005, 01:52:03 am ---They added that in support of the old Atari games that used illuminated and flashing player start buttons. So, that said, they DID implement that in support of accurate emulation. (so that comparison is apples to oranges I think).
--- End quote ---
Well OK, except that it works on other games too - if they were that fanatical, they would have only enabled it for Atari games.
But either way, if you modify Mame to just generate the 'events', then you should be able to create a patch file that can easily be applied to any of the various ports without much work.
Stu_C:
great project 8), I'm definately interested!!
2. I'll buy it if it's not too expensive.
1b. Controller capable of controlling 40 LEDs
2a. Wire harness, LEDs, circuit board
Buddabing:
--- Quote from: Chris on April 20, 2005, 11:47:46 pm ---
It would be nice if lights could be defined in a flexible external way like artwork, so in addition to player start lights, we could have Weapons Van lights, Lunar Lander skill level lights, etc.
--- End quote ---
2600:
--- Quote from: Buddabing on April 21, 2005, 09:38:15 am ---
Also, it looks like Lunar Lander uses artwork for its skill level lights. What game is the "Weapons Van" from?
--- End quote ---
Didn't play a lot of Spy Hunter did you?
Actually, I forget if the Weapons Van in Spy Hunter is even working in Mame? Anyone?