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| CP Sketcher-Version 2.1 coming soon... with a part editor. |
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| Tahnok:
CP Sketcher is a program created to design arcade control panels. It allows you to sketch up a design using real parts and then build it using the plans it creates. Features: * Design with real parts * Ability to create a real CP using position information * Export high resolution bitmaps * Custom background images * And More... Link to the program's page (with more info): http://creditbutton.atspace.com/CPSketch.html Direct Download: http://www.downloadcounter.com/cgi-bin/download.pl?username=tahnok100&account=12 Filesize: 1.47 MB Current Version: 2.0 Credits: Created by: Tahnok100 Part Graphics by: Frosty N_Menu.dll (Win32 Menus) by: Nintendofreak88 BZToolbar.dll (Win32 Toolbar) by: BZGaming Hope this helps someone, Tahnok100 A split version is now available for those who can't download large files. Split version of the above file: Part 1 Filesize: 500 KB http://www.rocketsoft.gm-school.uni.cc/uploads/CPSketcher_Setup_Part1.zip Part 2 Filesize: 500 KB http://www.rocketsoft.gm-school.uni.cc/uploads/CPSketcher_Setup_Part2.zip Part 3 Filesize: 500 KB http://www.rocketsoft.gm-school.uni.cc/uploads/CPSketcher_Setup_Part3.zip Part 4 Filesize: 16 KB http://www.rocketsoft.gm-school.uni.cc/uploads/CPSketcher_Setup_Part4.zip |
| Buddabing:
Wow, wow, and more wow. Would you consider working with me to make this part of the CPMaker package? We would have to make your output human-readable, add support for background images, and use Frostillicus' control panel image library. We also would need to add a way of converting your image coordinates to pixels. I have been waiting and waiting for someone to create an application to do this, I didn't want to do it myself. What language is your code written in, and what libraries do you use? |
| Tahnok:
--- Quote from: Buddabing on April 02, 2005, 07:37:38 pm ---Wow, wow, and more wow. Would you consider working with me to make this part of the CPMaker package? We would have to make your output human-readable, add support for background images, and use Frostillicus' control panel image library. We also would need to add a way of converting your image coordinates to pixels. I have been waiting and waiting for someone to create an application to do this, I didn't want to do it myself. What language is your code written in, and what libraries do you use? --- End quote --- Thanks! I wasn't sure if other people would like it's style. CPMaker? I'm not familiar with it. I looked at the site in your sig, but it does not say anything about what it actually does. Output human readable? Background images is actually something that I was planning on, it shouldn't be very hard. Frostillicus' images are very impressive, but I would prefer to use my own, just to keep things simple. The utility already works on pixel coordinates, it wouldn't be hard to print them to a file. |
| Buddabing:
--- Quote from: tahnok100 on April 02, 2005, 10:13:48 pm --- --- Quote from: Buddabing on April 02, 2005, 07:37:38 pm ---Wow, wow, and more wow. Would you consider working with me to make this part of the CPMaker package? We would have to make your output human-readable, add support for background images, and use Frostillicus' control panel image library. We also would need to add a way of converting your image coordinates to pixels. I have been waiting and waiting for someone to create an application to do this, I didn't want to do it myself. What language is your code written in, and what libraries do you use? --- End quote --- Thanks! I wasn't sure if other people would like it's style. CPMaker? I'm not familiar with it. I looked at the site in your sig, but it does not say anything about what it actually does. Output human readable? Background images is actually something that I was planning on, it shouldn't be very hard. Frostillicus' images are very impressive, but I would prefer to use my own, just to keep things simple. The utility already works on pixel coordinates, it wouldn't be hard to print them to a file. --- End quote --- CPMaker is a utility which takes images of control panel parts, combined with the user's ctrlr file, a panel file with descriptions of all controls and where they are on the panel, and a label layout file from either CPViewer or Johnny 5, and creates, on the fly, a control panel image with all active buttons labeled with the function the buttons do in the game, and all inactive controls dimmed out. As an example, let's say you have a 2-player, 6 button panel. If you're playing pacman, all thr buttons will be dimmed out. For Donkey Kong, all the player 2 buttons will be dim and all but one of the player one buttons will be dim. The player 1 button would be labeled "Jump". The concept behind CPMaker was Howard_Casto's idea. There's some technical discussion in this thread. I've incorporated CPMaker into my own MAME build, which I call BuddaMAME. It also incorporates my MAME Movie Maker utility. CPMaker can be built as a standalone program to create the images, or can be compiled into MAME and can display the images whenever pause is pressed. I hope that you would be able to directly use my panel file layout format. Or you could give me the file format to your program so I could write a converter program. I plan on having a web page where you can play with CPMaker interactively, but there are currently some technical glitches with it. |
| Tahnok:
All right, I understand. So what do you want my program to do? From what I have gathered, you want people to be able to layout there controls on my program. Then load them into your program, which will dynamically create an image with the correct controls, correct? If so, it shouldn't be too hard. Though I can nearly guarantee you that I won't be able to export the files in the format that you want, I don't really have experience with such things. Please tell me what information must be given on the export, I will see what I can do. |
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