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| Trackballs and Spinners without mice |
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| JB:
--- Quote from: MajorLag on April 01, 2005, 09:35:58 pm --- --- Quote from: JB on April 01, 2005, 09:06:49 pm --- --- Quote from: MajorLag on April 01, 2005, 05:36:04 pm ---I was thinking, MAME has digital inputs for the trackball/spinner controls that move a set amount when a button is pressed. Would it be possible to rig a trackball/spinner to use these inputs directly, without encoding a mouse-compatable signal? Basically juse send the button press whenever a gap is encountered on the wheel, or something? --- End quote --- You'd lose the entire point of using trackball/spinners. May as well just stick joysticks in. --- End quote --- You think so? I wasn't sure. I figured that if you spun the wheel, it'd by like hitting the button a bunch of times really quickly, so it'd be faster then spinning the wheel slowly, and would feel about right with th right settings. I suppose I'll just have to live with 2 trackballs. --- End quote --- Hypothetically you COULD code a variant of MAME to use the keypresses as bits in a serial data stream instead of distinct control inputs, but no one has. And I seriously doubt the PC keyboard protocol is up to the task. |
| markrvp:
Out of curiosity, what games use 3 trackballs simultaneously? |
| MajorLag:
--- Quote from: markrvp on April 01, 2005, 10:43:40 pm ---Out of curiosity, what games use 3 trackballs simultaneously? --- End quote --- Rampart. |
| markrvp:
Rampart looks cool. I've never played it. Let us know how the cab is coming in Project Announcements. |
| RayB:
There's a joystick version of Rampart. (i think) |
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