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| left to right trackball issues in golden tee |
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| mccoy178:
excellent help fellas. I wonder why the "x" axis wasn't recognized in the itech games in .94? must just be me. |
| paigeoliver:
--- Quote from: mccoy178 on March 30, 2005, 03:23:45 am ---excellent help fellas. I wonder why the "x" axis wasn't recognized in the itech games in .94? must just be me. --- End quote --- I dunno, why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it? |
| u_rebelscum:
--- Quote from: paigeoliver on March 30, 2005, 03:44:26 am ---... why are dualjoy games by default mapped to totally different keys than the player one and two joysticks? It makes absolutely no sense, does it? --- End quote --- It makes sense. Look at seven "common" inputs: * keyboard (yes, yuck, but most common in outside BYOAC world) * hotrod layout like CP (w/ keyboard encoder) * BYOAC with | joy - buttons - joy -- joy - buttons - joy | (w/ keyboard encoder) * one "stick" game pad layout * dual stick game pad * hotrod layout like CP (w/ two hacked joysticks) * BYOAC with | joy - buttons - joy -- joy - buttons - joy | (w/ two hacked joysticks) That's at least four different possible defaults for dual sticks, and arguably up to seven (or even twelve if you think of all keyboard / joystick combos). Somebody isn't going to like whatever defaults mame has. So mame's dual stick defaults are best for the most commonly used inputs, a plain keyboard, and a pre-dual stick gamepad. [shrug] But that's okay: we have the ctrlr file (and text editable cfg files now). :) |
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