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Functional Diagrams of 4/8/49-way Sticks
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RandyT:

--- Quote from: NoOne=NBA= on March 23, 2005, 11:37:26 am ---
The reason for this is that a properly adjusted Tron stick will function like the diagram of the 4-way base with 8-way actuator.
It needs to be ABLE to hit the diagonals, for the Spider/Cone stages.
But it must not be PRONE to hitting them (like a true 8-way) to avoid the zig-zags on the Light Cycle stage.
As long as the restrictor gets you out of the "bad" zone quickly, it should function properly.

--- End quote ---

I guess this is as good a time as any to bring this up....

The GP-Wiz49 has an intentional very small area in each corner of the 4-way DRS mode for diagonal operation in just such circumstances.  You never hit them in 4-way mode because of their extreme positions, but when you want to for reasons stated above, you can and it works quite well.

FWIW.

RandyT
Tiger-Heli:

--- Quote from: RandyT on March 23, 2005, 12:12:02 pm ---I guess this is as good a time as any to bring this up....

The GP-Wiz49 has an intentional very small area in each corner of the 4-way DRS mode for diagonal operation in just such circumstances.
--- End quote ---
RandyT:

--- Quote from: Tiger-Heli on March 23, 2005, 12:41:12 pm ---
Interesting.  Will this cause any problems if you are playing a 4-way game and moving the stick around the perimeter?

I would guess pacman wouldn't care, and you probably wouldn't use that motion in Donkey Kong, but just curious?

--- End quote ---


Absolutely not.  Due to the fact that the extreme corners are pretty hard to hit on a 49-way to begin with, you never know they are there...unless you need them and know where to find them.

Also, the shortest distance between two points is a straight line, and moving a stick from absolute "RIGHT" to absolute "UP" through the rounded corners would be a very difficult and unnatural way to play a 4-way game.  Even so, the areas aren't "dead" so it's pretty much impossible for them to create a problem in the unlikely event that they were hit.

RandyT

BTW, kudos to NoOne=NBA= for the diagrams.  Very well done! :)
SirPoonga:
No, think about a real 4-way joystick.  There is a point when you are going in between say, Up and Left, that no inputs are pushed.  Do deadzones in the corners is very realistic.

And your center deadzone, to be correct, isn't going to be square if you have a round accuator is going to be round.  That's the way it works geometrically.  But that's nitpicking.  The whole idea you are making is still the same.
RandyT:

--- Quote from: SirPoonga on March 23, 2005, 02:02:15 pm ---And your center deadzone, to be correct, isn't going to be square if you have a round accuator is going to be round.  That's the way it works geometrically.  But that's nitpicking.  The whole idea you are making is still the same.

--- End quote ---

Hmmm...I don't think it would be round, rather somewhere in the middle.  The larger the dead zone, the more square it becomes, obviously with corners that have the same radius as the accuator.

But it would be round if the switches were in contact with the accuator at the center point, i.e. null deadzone.

RandyT

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