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MAME - Spy Hunter Weapons Van light
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arzoo:

--- Quote from: Bender on August 24, 2009, 03:35:47 pm ---these work for me, so cool!

Arzoo,

2 things: when I launch Spyhunter the weapons bottons are already on. I have to do a hard reset to get them to start off, so they lite up when just when you have them

and I have the same issue when I "pause and speak commands"

any ideas?

does it do this on your rig?

--- End quote ---

they work correctly on my rid - can you turn on the debug/verbose and email me the debug.zip file?

Update: I did find a bug - if a Game Pause Animation is not enabled, then the buttons do not return to the correct state after un-pausing. The fix will be in the next release.

But I'm still not sure why the buttons would all be on when spy hunter 1st starts - only the gun button should be lit up. So send my your debug.zip and I'll take a look.
Bender:
Thanks Arzoo!

you da man!

I'll send you a debug log tomorrow
arzoo:

--- Quote from: Bender on August 25, 2009, 12:41:43 am ---Thanks Arzoo!

you da man!

I'll send you a debug log tomorrow

--- End quote ---

I've been doing some testing with the latest version of MA - the buttons are lighting correctly for spy hunter. But I do have a general problem with MA - when I exit any mame game it (MA) just hangs on a blank screen. Then I have to kill the process - very annoying.  ::)
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