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GP-Whiz? Anyone?

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NoBonus:

Is the USB GP-Whiz from KeyWhiz the same as the KeyWhiz, just with an USB input instead of a keyboard input?

Hoagie_one:

its recognized as a joystick instead of a keyboard

NoBonus:

Does that make it any better or worse (other than it does not use the keyboard port)?

SteveJ34:


--- Quote from: NoBonus on March 14, 2005, 06:41:11 pm ---Does that make it any better or worse (other than it does not use the keyboard port)?

--- End quote ---

As is typical with most any question, it depends....

It's fine for any game/platform which expects a gamepad as the interface or can be configured to use a gamepad over keyboard functions.

However, if you have a particular game that cannot be redefined, you are limited to creating a workaround that will cause a joy function to be converted to a keypress, ie: joytokey for example.

It is *not* a USB interfaced Keywhiz. It is recognized by Windows as a Gamepad with a joy and x number of buttons.

However, it is a great product for what it is designed to be and would work perfect for MAME applications.

I trust the above....

....makes sense

....helps.



markrvp:

I just hooked one up tonight and it works great.  Games in MAME need to be set to allow joystick input.  The GP-Whiz defaults map out to the MAME defaults for joystick 1 (Up Down Left Right - button 1=Joystick Button 0, etc.)

It requires a little more preplanning and setup in MAME than a keyboard encoder, but sure works great when it's setup.

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