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GP-Whiz? Anyone?
NoBonus:
Is the USB GP-Whiz from KeyWhiz the same as the KeyWhiz, just with an USB input instead of a keyboard input?
Hoagie_one:
its recognized as a joystick instead of a keyboard
NoBonus:
Does that make it any better or worse (other than it does not use the keyboard port)?
SteveJ34:
--- Quote from: NoBonus on March 14, 2005, 06:41:11 pm ---Does that make it any better or worse (other than it does not use the keyboard port)?
--- End quote ---
As is typical with most any question, it depends....
It's fine for any game/platform which expects a gamepad as the interface or can be configured to use a gamepad over keyboard functions.
However, if you have a particular game that cannot be redefined, you are limited to creating a workaround that will cause a joy function to be converted to a keypress, ie: joytokey for example.
It is *not* a USB interfaced Keywhiz. It is recognized by Windows as a Gamepad with a joy and x number of buttons.
However, it is a great product for what it is designed to be and would work perfect for MAME applications.
I trust the above....
....makes sense
....helps.
markrvp:
I just hooked one up tonight and it works great. Games in MAME need to be set to allow joystick input. The GP-Whiz defaults map out to the MAME defaults for joystick 1 (Up Down Left Right - button 1=Joystick Button 0, etc.)
It requires a little more preplanning and setup in MAME than a keyboard encoder, but sure works great when it's setup.