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| GP-Whiz? Anyone? |
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| NoBonus:
Is the USB GP-Whiz from KeyWhiz the same as the KeyWhiz, just with an USB input instead of a keyboard input? |
| Hoagie_one:
its recognized as a joystick instead of a keyboard |
| NoBonus:
Does that make it any better or worse (other than it does not use the keyboard port)? |
| SteveJ34:
--- Quote from: NoBonus on March 14, 2005, 06:41:11 pm ---Does that make it any better or worse (other than it does not use the keyboard port)? --- End quote --- As is typical with most any question, it depends.... It's fine for any game/platform which expects a gamepad as the interface or can be configured to use a gamepad over keyboard functions. However, if you have a particular game that cannot be redefined, you are limited to creating a workaround that will cause a joy function to be converted to a keypress, ie: joytokey for example. It is *not* a USB interfaced Keywhiz. It is recognized by Windows as a Gamepad with a joy and x number of buttons. However, it is a great product for what it is designed to be and would work perfect for MAME applications. I trust the above.... ....makes sense ....helps. |
| markrvp:
I just hooked one up tonight and it works great. Games in MAME need to be set to allow joystick input. The GP-Whiz defaults map out to the MAME defaults for joystick 1 (Up Down Left Right - button 1=Joystick Button 0, etc.) It requires a little more preplanning and setup in MAME than a keyboard encoder, but sure works great when it's setup. |
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