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| Mouse wheel as spinner in MAME? |
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| u_rebelscum:
--- Quote from: tmasman on March 14, 2005, 04:29:05 pm ---There are even mice with 2 scroll wheels... (Horiz & vert) Wait a second.......... If you patched MAME you could probably even drive 2 trackballs with 1 mouse... --- End quote --- But directX directInput (which mame uses) still only has three axes. I have a cheap compaq optical mouse+trackball with four axes. I don't know how the fourth (horizontal) axis is handled in normal windows datawise; I don't seem to be able to see it in directInput. |
| tmasman:
--- Quote from: u_rebelscum on March 14, 2005, 06:08:59 pm ---But directX directInput (which mame uses) still only has three axes. I have a cheap compaq optical mouse+trackball with four axes. I don't know how the fourth (horizontal) axis is handled in normal windows datawise; I don't seem to be able to see it in directInput. --- End quote --- Bummer... That's what I get for thinking before thinking... uh... Did that make any sense? ??? |
| Kremmit:
--- Quote from: u_rebelscum on March 14, 2005, 02:09:48 pm ---Mame doesn't . . . yet. Hopefully the changes will be included in the next version, and make it ain't so. ;D If you can't get it working on your own by then, no problems. --- End quote --- I thought for sure I had read somewhere that it was already useable- was it previously enabled in a custom MAME build or something? |
| u_rebelscum:
--- Quote from: Kremmit on March 15, 2005, 01:09:02 am --- --- Quote from: u_rebelscum on March 14, 2005, 02:09:48 pm ---Mame doesn't . . . yet. Hopefully the changes will be included in the next version, and make it ain't so. ;D If you can't get it working on your own by then, no problems. --- End quote --- I thought for sure I had read somewhere that it was already useable- was it previously enabled in a custom MAME build or something? --- End quote --- I probably said something to the effect, "Mame added some mouse Z axis code, I think it should work" back around 0.84-0.85 when the inputs were changed. :-X Ah well, it's mote now, Z axis now works as of mame 0.94u3. (tested winXP) |
| tmasman:
--- Quote from: u_rebelscum on March 15, 2005, 11:17:04 pm ---I probably said something to the effect, "Mame added some mouse Z axis code, I think it should work" back around 0.84-0.85 when the inputs were changed. :-X Ah well, it's mote now, Z axis now works as of mame 0.94u3. (tested winXP) --- End quote --- Will the diff you attached above work with older versions of MAME? |
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