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Opinions Wanted - re: Spinners
JODY:
--- Quote from: Hoagie_one on March 09, 2005, 01:44:15 pm ---the spin time thing has always made me laugh...when doyou actuallyneed to spin it for 5 minutes without touching it?
--- End quote ---
When you want to hypnotize innoscent by-standers.
Sasquatch!:
I have the OSCAR Vortex (v1) spinner, and I couldn't be happier. You can tell that a lot more emphasis went into making sure it felt right for gameplay, versus "Ooo, lookit at how long it spins!" If you like spinner games, buy one!
ErikRuud:
My spinner is home made from parts I got at Ace Hardware. I am very happy with it. Spin time is shorter than I have seen posted for many of the pre-made spinners, but I don't see how useful long spin times are.
Lilwolf:
total spin time doesn't matter... but for some games... its that it has a spin time...
in tempest, you spin it... and the grab it to stop it... but you want it to move between spinning and grabbing.
geared spinners will stop nearly the second you let go. But you can move edge to edge very accurately without doing a full turn... 1/2 turn edge to edge or so? not sure have to check. But on most spinners.. you don't have enough spokes in the encoder wheel to have a real resolution to make it useful... but put it on a gear... and now that gear on another encoder wheel... and your good to go.
The LONG spin times is just to show how smooth the action is... not ment to be used.
oldskoolcade:
okay so Arkanoid is a geared spinner (and yeah it's one of those games that doesn't exactly work that well with my homebrew - just not enough accurate feel to it). But are there more games that will benefit from a free spinning wheel (i.e. driving games like pole position, APB, etc)?