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49 way grids, how I would do it.
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paigeoliver:
All the discussion of 49-way grids and adapting them to 2-way, 4-way and 8-way use caused me to sit down and figure it out via photoshop.

This is how I would do them based on my experience with the Sinistar style stick. I don't have enough practical experience with the current 49-ways to assign a grid to one of those (if it moves the first position basically as soon as you touch the stick (like Sinistar does) then it could use the same grids, if it has some travel time first then the first squares out from the center could be filled in.

2-way grid.
paigeoliver:
4-way grid.

Note, if I was using an integrated circuit, or good software to interpret this then those corners wouldn't be blank, instead it would move to the next direction when you rolled into that corner, this would give faster response than a standard 4-way, but for a straight 4-way I would use this grid.
paigeoliver:
8-way grid.

8-way games tend to be more about CONSTANT movement, so an alternate mode that fills in those first blocks would be great for games like TMNT, but the grid below would work best on fighters (and be nearly as good on everything else.

The reason all these grids have blank spots is because the 49-way traditionally will hit it's first switches before almost any normal joystick, thus to more properly emulate a normal joystick you skip the first set of switches.
Rocky:
You might find this link helpful.
Grasshopper:
I think it depends upon the game. Different games require different levels of sensitivity. That is why I think a programmable grid would be the most flexible solution.
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