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| New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM) |
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| markrvp:
--- Quote from: markrvp on May 05, 2005, 04:27:25 pm --- --- Quote from: Tiger-Heli on May 05, 2005, 03:53:21 pm --- --- Quote from: markrvp on May 05, 2005, 03:50:58 pm ---Q-bert works well in Diagonals (must map in MAME, but easy). --- End quote --- --- End quote --- --- End quote --- |
| Flinkly:
so wait...we still need to map input for the diagonal games even when the joystick is in diagonal mode? i thoguht the point of diagonal mode was to solve this problem...am i just lost? |
| RandyT:
--- Quote from: Flinkly on May 05, 2005, 05:50:45 pm ---so wait...we still need to map input for the diagonal games even when the joystick is in diagonal mode? i thoguht the point of diagonal mode was to solve this problem...am i just lost? --- End quote --- Addressing MAME's (TM) odd way of describing controls for diagonal games was not the idea behind the diagonal mode . MAME sees controls for diagonal games as a regular 4-way, just mounted differently, apparently rotated 45degrees clockwise. The GP-Wiz49 is not exclusively a MAME controller, so this was not the goal. If you consider what must be done on an 8-way stick to effect a diagonal, you will see that you would need to position the stick properly to close the 2 switches simultaneously, and do this at every move. With a Prodigy joystick in 8-way mode this works pretty well due to the squareish mechanical restriction. But if you try it with a non-restricted 8-way. you will quickly understand the benefits of the GP-Wiz49's diagonal mode. You need to set up the game as you would for use with an 8-way. If you do this with the diagonal mode activated, it's very easy to do. But keep in mind that the set up is where the similarity ends. RandyT |
| RandyT:
--- Quote from: markrvp on May 05, 2005, 03:50:58 pm ---You didn't ask, but in Donkey Kong I find it hard to make Mario stop. If he's moving right and you let go of the stick, he keeps going. 1up mentioned something similar and theorized that this was due to the joystick grommet not being broken in. Same type of effect in 1944 Loopmaster (plane keeps moving around). --- End quote --- When 1UP first mentioned this I thought he was loopy. The reason is that the first sticks I started experimenting with were original Midway sticks straight out of old arcade machines. They didn't show any of this type of behavior as they had been well broken in. I have since verified this to be the case on the brand new sticks and could see them slowly crawl back to center after extending them in a direction. The answer? Be rough on them :) They are built to take it, so torque them around for a while, or play a nice long game of Gyruss (and Darryl, the answer to your question is definitely, Yes). That will take care of the situation nicely ;) RandyT |
| Kremmit:
--- Quote from: dphirschler on May 05, 2005, 04:38:13 pm ---How about Gyruss? I found it played well enough with regular 8-ways. Is it improved with the 49 way? Darryl --- End quote --- It ought to play well enough with regular 8-ways! That's what Gyrus originally came with in the arcades! (It'll also play great with a 49-way in either 49-way mode or in 8-way mode.) |
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