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| New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM) |
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| Kremmit:
--- Quote from: RandyT on April 06, 2005, 06:12:19 pm ---I think I touched on this one already earlier in the thread. But one of the major things is the cost of the stick. The other is that instead of 49-positions to manipulate, you would have 65,536 positions to parse. --- End quote --- Couldn't you just use some "if X position is greater than 0 and less than 85, then let x position = 43" type of logic handle the grid for you? That way, you wouldn't have to have rules in place for all 65,536 positions, just a few groups of positions. Of course, there's the question of whether or not it's worth doing anyway. Everything you said, plus the cost of true Arcade Analog sticks, plus the fact that the feel NOTHING like a regular digital joystick, more like flopping a wet noodle around. Even with the software restriction, the long throw and lack of resistance would probably make 2,4, & 8 way games unplayable on an analog stick. |
| RandyT:
--- Quote from: Kremmit on April 07, 2005, 12:10:14 am --- --- Quote from: RandyT on April 06, 2005, 06:12:19 pm ---I think I touched on this one already earlier in the thread. But one of the major things is the cost of the stick. The other is that instead of 49-positions to manipulate, you would have 65,536 positions to parse. --- End quote --- Couldn't you just use some "if X position is greater than 0 and less than 85, then let x position = 43" type of logic handle the grid for you? That way, you wouldn't have to have rules in place for all 65,536 positions, just a few groups of positions. --- End quote --- Of course. Software already does this for analog sticks as that 255x255 grid is already expected to be in use by the controller. It's just not "tuned" to a specific one. --- Quote ---Of course, there's the question of whether or not it's worth doing anyway. Everything you said, plus the cost of true Arcade Analog sticks, plus the fact that the feel NOTHING like a regular digital joystick, more like flopping a wet noodle around. Even with the software restriction, the long throw and lack of resistance would probably make 2,4, & 8 way games unplayable on an analog stick. --- End quote --- I agree. The whole point is to use true arcade controls, the ones that are time tested and feel as you expect them to. If that wasn't the case, there are tons of PC-compatible analog sticks out there, any of which can be used right now. But do the mechanics feel like a true arcade 2/4/8-way and just as importantly perform, like them? And if they did, they probably wouldn't feel right for real analog games because of all extra resistance. So it boil down to a "what would be the point" scenario. RandyT |
| hyiu:
I have spend I-donno-how-much-time to read this thread !!! whew.... but its always good to see new products !!! :) I have a question. I'm planning to put a 4 way (ball top j-stick) and a 8 way (Happs Competition) on my panel for player 1. On the Happs Comp, I'm also planning to do the "hacky-wackey-mouse-hack" (or some similar name.... means no disrespect, but I really forgot that guy's name) which is basically put the gear at the end of the stick, and hack a mouse on it to play ikari warrior. now, from what I read here, I can combine the 4 way and the 8 way and it'll feel JUST-AS-GOOD by using the 49 way stick and this new product ? I would like to know, can I do the same hack with the 49 way stick ?? Can someone post 1 or more pics of the bottom of that 49 way stick (maybe at different angles) ?? ps: switchable is good, but I think I'll mostly enjoy the 4-8 way switch, but not too often using the 16 way, 49 way... etc. any comments / advises for me ?? Thanks.... and thank you in advance for anyone who can post more details of this stick, and or how its mounted, .... (same drilling positions as the Happs Comp ??) Thanks... (sorry if its kinda noob / off topic...) ;) |
| dabone:
Ok, just got 2 new sticks from happs today. Now I'm just waiting for Randy to finalize the firmware. ;D The downside. I've got to build a new control panel (These are replacing tstick pluses.) Later, dabone |
| Tiger-Heli:
--- Quote from: hyiu on April 08, 2005, 12:47:23 pm ---I'm planning to put a 4 way (ball top j-stick) and a 8 way (Happs Competition) on my panel for player 1. On the Happs Comp, I'm also planning to do the "hacky-wackey-mouse-hack" (or some similar name.... means no disrespect, but I really forgot that guy's name) which is basically put the gear at the end of the stick, and hack a mouse on it to play ikari warrior. now, from what I read here, I can combine the 4 way and the 8 way and it'll feel JUST-AS-GOOD by using the 49 way stick and this new product ? I would like to know, can I do the same hack with the 49 way stick ?? Can someone post 1 or more pics of the bottom of that 49 way stick (maybe at different angles) ?? --- End quote --- http://forum.arcadecontrols.com/index.php/topic,20018.0.html This is the hack you mean. Personally, I wouldn't recommend attempting it on a 49-way stick. Two main reasons: 1) Price - It one thing to hack a $9 Hack Comp to avoid paying $60 for an SNK plus the cost of Druin's board. It's another to hack a $33 stick to do the same thing. 2) Feel - From everthing I've read, the 49-ways feel great for analog, 4-way, 8-way, and 2-way play. I don't know that the rotary hack would affect that, but I wouldn't want to chance it. Personally, I would just use the 49-ways on the main panel and the Comp hack on a swappable rotary joystick panel. |
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