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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)

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Kremmit:


--- Quote from: NoOne=NBA= on March 25, 2005, 06:38:27 pm ---I think analog would feel really sloppy due to the long throw involved, and wouldn't feel right because most of the analog sticks available are trigger sticks.

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--- Quote from: RandyT on March 25, 2005, 04:42:24 pm ---Wouldn't this be more well suited to software and analog operation?  I.e. anything less than 1/3 the travel would be considered "turning" and beyond that it becomes "movement"?

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I think Randy meant analog operation in the sense that the GP49 presents 49-ways to the PC as an analog stick.  IOW, use Raw49 (or Scaled49 ?) and software to do the job.  Now, who's gonna do the software?  (Robin?)


--- Quote from: NoOne=NBA= on March 25, 2005, 06:38:27 pm ---I'd like to see pictures of one, if anybody has one.

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Me too!

Kremmit:

Hmm, found Wizard of Wor CP pics- a little blurry, but:




Hard to see the good bits, but looks like they're Pac sticks with the extra leaves you hypothesized, No_One.

1UP:

Weird.  Also strange, player 1 and player 2 positions are reversed from the usual.

Never played that game, but it would be cool if there was some support for it.  This is another area where it might be better to put in into Mame as an analog feature, and use Raw49 mode.

RandyT:


--- Quote from: lustreking on March 25, 2005, 01:46:56 pm ---
--- Quote from: RandyT on March 20, 2005, 11:18:36 pm ---a quick setup with JoytoKey, and you'll never know the difference.

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It has been a while since I've played with JoytoKey.  Does anyone know if you are able to set it up so different buttons go to, for example, left ctrl and right ctrl?  Before when I tried using it, ctrl was ctrl, JoytoKey was unable to differentiate between the two.

The gamepad issue is the only thing holding me back from deciding on the GP-Wiz49 as the interface for my first cp, because Visual Pinball does not allow you to remap the keys to a gamepad.


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Ok, sorry it took so long to come back with an answer to this.

I did a ****load of research today and found out a few things:

1)  The latest version of VisualPinball has support for gamepads, but it seems to be limited to gamepad #1 and it's not automatic, meaning a little tweaking would be in order to be able to use it.

2) Forget number 1.  There is an awesome utility that is far more powerful than JoytoKey and I'm surprised I haven't seen it mentioned.  It's called RB-Joy and the latest version (8, I believe) works with VP just fine.  It has a little difficulty with shift keys, but if you remap them to something a little more normal it works great.  It also can send strings of characters, launch programs, and more all with joypad button presses.  If you have a GP-Wiz, get this program!

Here's a LINK

RandyT


paigeoliver:


--- Quote from: 1UP on March 26, 2005, 05:03:35 am ---Weird.  Also strange, player 1 and player 2 positions are reversed from the usual.

Never played that game, but it would be cool if there was some support for it.  This is another area where it might be better to put in into Mame as an analog feature, and use Raw49 mode.

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In the early days player one was often on the right hand side, the industry didn't standardize this until 1982 or so. In the black and white era most two player machines labeled the player's by color and you could play a 1 player game from EITHER side, but most of the ones that did number them had player one on the right, like Starhawk, Amazing Maze and a lot of others.

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