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New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)
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NoOne=NBA=:

--- Quote from: 1UP on March 20, 2005, 04:22:02 pm ---Well...If you have 8 buttons (or 8 joystick switches) somewhere on your CP, you don't need 8 extras...
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That is the problem, not the solution.
If you've GOT 8 buttons, then you don't NEED the rotary.
For 4-way games I would have, at most, TWO buttons on my CP--and those would be hooked to the I-pac.

My original idea (7 pages, or so, back) was to create a pigtail programmer inside the coin door, which wouldn't affect the CP at all.


--- Quote ---That sounds absolutely beautiful... :-X ...let us know when you have pics.

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I don't need it.
I'm just trying to help those who do.
I already have an SJC for 49-way; and 2-way, 4-way, 8-way and a Happ's analog stick for my modular system, so it would make no sense for me to replace those.
Kremmit:

--- Quote from: Hoagie_one on March 20, 2005, 10:31:36 am ---More on this rotary idea...How about making the actual button on teh rotary switch.  You turn the dial that then press teh dial down.  Any rotary switches like that?

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That's your Frontiline/Tin Star/Wild Western controller.
1UP:

--- Quote from: NoOne=NBA= on March 20, 2005, 04:44:05 pm ---That is the problem, not the solution.
If you've GOT 8 buttons, then you don't NEED the rotary.quote]

I would venture that most people have at LEAST 8 buttons on a typical panel.  More likely, they'd have 12 or even 14 including start buttons.  If you have any conventional arcade sticks on board, each of those count as 4 buttons.

Chiclet sized buttons are still taking up space (and would look ugly on an arcade machine, not to mention LEDs or selection knobs which are totally out of place) so why not just add buttons that would actually be functional as GAME buttons?  It just doesn't make sense.
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RandyT:

--- Quote from: 1UP on March 20, 2005, 09:43:58 pm ---I would venture that most people have at LEAST 8 buttons on a typical panel.  More likely, they'd have 12 or even 14 including start buttons.  If you have any conventional arcade sticks on board, each of those count as 4 buttons.

Chiclet sized buttons are still taking up space (and would look ugly on an arcade machine, not to mention LEDs or selection knobs which are totally out of place) so why not just add buttons that would actually be functional as GAME buttons?  It just doesn't make sense.
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I have to say that I agree here, to an extent.  That was the reasoning I had behind using the selection method I did.

Everyone has lots of buttons and most would be happy to be able to add more.  If you are using a keyboard controller, disconnect the buttons and use the ones from the GP-Wiz49.  If you use two GP-Wiz49 interfaces, you'll have so many buttons that you could ditch the keyboard controller entirely and still have plenty of inputs.  A quick setup with JoytoKey, and you'll never know the difference.

Obviously, to each their own, but that was the thought process behind the current method.  As usual, there are lots of ways to get there and we all know that a home machine doesn't need to be "arcade authentic" with the controls.  I mean, how many 4 player control panels have you seen in the arcades with a big ol' trackball and spinner mounted in the middle of them ?  So I don't think the addition of a small rotary switch will detract too much if one leaned in that direction.   :)

RandyT
NoOne=NBA=:

--- Quote from: 1UP on March 20, 2005, 09:43:58 pm ---I would venture that most people have at LEAST 8 buttons on a typical panel.  More likely, they'd have 12 or even 14 including start buttons.
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Yes.
And again, if they DO, then they don't have to worry about alternative programming methods, or the aesthetics thereof.

On the other side of this, there is a growing movement toward swappable/modular panels that may have NO buttons on them whatsoever.


--- Quote ---If you have any conventional arcade sticks on board, each of those count as 4 buttons.
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Isn't the entire purpose of the switchability to NOT have those sticks on the panel?
Why would I want to switch the 49-way into 4-way mode if there was a REAL 4-way sitting right next to it?


--- Quote ---Chiclet sized buttons are still taking up space (and would look ugly on an arcade machine, not to mention LEDs or selection knobs which are totally out of place)
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It's personal preference, but I don't think they would look any more out of place than alot of other stuff I've seen on CP's, yours included.


--- Quote ---why not just add buttons that would actually be functional as GAME buttons?
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1) You shouldn't need an owner's manual for a CP.
2) You still have NO way of telling which mode you are currently in.
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