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MAME(tm) Benchmark project
SirPoonga:
right, you need to store stats for rom and version tested.
elvis:
--- Quote from: lokki on February 22, 2005, 01:04:22 pm ---There are a few bench marks out there already... but like 2.6k said they are not updated frequently.
http://www.classicgaming.com/mame32qa/bench.htm
http://benchmark.mameworld.net/
--- End quote ---
Yeah, that second one is mine. I must admit I haven't had the time lately to keep up on top of things, but hopefully that will change in a month or so.
I'm in the processess of developing a more automated way of benchmarking. I've written a few scripts in linux that will benchmark every single game on a particular processor. That's all fine and dandy, but pretty useless. As mentioned above, a few examples of particular processors is usually enough for a broad overview.
Generally speaking you only need to benchmark games up to double FPS. Once you can prove a game gets 120FPS on particular processor, it's safe to assume any processor in that family that is faster will run the game just fine.
I've also had a number of people submit high-end P4EE and Xeon benchmarks to me which I haven't added yet. The idea was to show what high amounts of L2 cache does to MAME benchmarking, but again I've been busy and haven't had the chance to update.
Also when I do update, hopefully I can arrange the benchmarks in a more intelligent format. Perhaps some database access with PHP will make life easier, and more searchable. Maybe even something that users can submit to would be smart?
GGKoul:
Elvis, I'll help you out with this project.
SirPoonga:
--- Quote from: elvis on February 22, 2005, 03:26:54 pm ---Also when I do update, hopefully I can arrange the benchmarks in a more intelligent format.
--- End quote ---
Chris:
S.T.U.N. Runner and either NBA Jam TE or 2on2 Open Ice Challenge are the games I usually use for benchmarks on systems between 600 MHz and 1 GHz.