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Modular CP...is it worth it?

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quarterback:

That's it!

Me likey! :D

Chris:

A Tron-style CPO with a grid background would work well on a modular panel, and all of the lines would obscure the seams if they were fairly narrow. 

--Chris

Fat_Trucker:

Don't know if its already been attempted but I did play with the idea of having a double sided machine with a rotateable monitor.

Regular (Sticks/buttons/trackball/spinner) control panel on one side with a wheel, pedals, and flight sticks on the other.

For someone with the technical know how, to do it you could have a dedicated machine for regular gaming on one side and simply turn it round and flip the monitor and you have a dedicated driving/flying cab on the other. No ugly panels and twice the options for snazzy artwork.

But then I'm new and don't have the first idea if this design would even be feasible.

tetsujin:


--- Quote from: NoOne=NBA= on February 20, 2005, 02:39:01 pm ---To me, the big embarrassment is to have this "plays everything" cabinet I built, and then someone asks "Can it play Vindicators?"....uh, No..........I only have one trigger stick.
"Can it play Marble Madness?".....Yeah, ONE player....cause I only have one trackball.
"Can it play Blasteroids?"......Yeah, by yourself.........I didn't have anywhere to put the second spinner/buttons for it.

--- End quote ---

Well, it's all a matter of taste.  Which compromises is the builder least willing to make?  That's what it comes down to, because there's always a tradeoff when you try to have a cabinet play "everything".  I don't think modular is a bad way to go by any means: it's just not for me.

Truly, it would be embarassing to have games on the list with only partial support.  Playing Smash TV with one stick and four buttons per player is downright hackish - but I'll probably do it anyway because that's the compromise I'm making on my initial CP.  As for Blasteroids, though, I'd be embarassed to have that one on my cabinet at all.  :)

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