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New Product: GP-Wiz - 32-input Fast USB Controls Interface
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RandyT:

--- Quote from: Hoagie_one on February 10, 2005, 03:58:01 pm ---speaking of special orders...

where's our 4way\8way\49way\q-bert\analog\digital switchable with a machanical \ optical switchable rotary control and multiple button topfire with a thumb accesable trackball on the handle with adjustable throw and spring tension balltop?

--- End quote ---

I had a working device like that designed last year, but I decided not to market it because Pr0nMAME skipped a few frames when you twisted the ball-top and rubbed it's tummy too fast.

RandyT
tetsujin:

--- Quote from: RandyT on February 10, 2005, 04:23:07 pm ---
--- Quote from: Hoagie_one on February 10, 2005, 03:58:01 pm ---where's our 4way\8way\49way\q-bert\analog\digital switchable with a machanical \ optical switchable rotary control and multiple button topfire with a thumb accesable trackball on the handle with adjustable throw and spring tension balltop?

--- End quote ---

I had a working device like that designed last year, but I decided not to market it because Pr0nMAME skipped a few frames when you twisted the ball-top and rubbed its tummy too fast.

--- End quote ---

Could the rotary double as a spinner?  What kind of spin times did you get from it?
Hoagie_one:
ADDENDUM:  NEED A CLUTCH SWITCH TO DISENGAGE THE ROTARY AND MAKE IT A SPINNER

sorry about the caps
RandyT:

--- Quote from: AndyWarne on February 10, 2005, 07:23:45 am ---
--- Quote from: Howard_Casto on February 08, 2005, 10:16:17 am ---
No analog inputs?  Why?  It's the one thing that nobody has... a non-hacked, cheap, analog interface solution. 
--- End quote ---

I can offer a reason for this. I designed an analog gamepad USB device with a shedload of buttons last year. The Mini-PAC board has the hardware capability of analog but it's not used by the firmware. But then I shelved the whole thing. The reason was I found that apps, including MAME don't seem to perform well when there is an analog gamepad device present. I did not do much research on the cause of this problem, whether it was Windows or the app itself.

--- End quote ---

Andy, I believe the context that this question was asked in was why  the GP-Wiz didn't have analog inputs, and I assure you that it has nothing to do with what you just mentioned.  I could go through a long tirade about how there is very little difference between digital and analog operation on the USB (ie. output)  side of the device, but that's a long winded and technical discussion best suited for a different thread. 

No offense, but it sounds as though your difficulties might have been related to your specific implementation of the device, as I have not experienced  what you are describing.  I have experimented with many such devices and have never found the need to turn off joystick support in any app to get something to work properly.


--- Quote ---I might do some more investigation into this at some point.

--- End quote ---

Good for you.  But this is a new GroovyGameGear product announcement thread.   As a direct competitor, please have the decency not to  "muddy the waters"  by  attempting to create a fictional and undeserved aura of uncertainty around the product being announced.

Thank You,
RandyT
RetroJames:
Randy,

The encoder is hot-swappable via the USB, but I am curious if it would be via the inputs.
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