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Author Topic: New Programable Multicade boards  (Read 63191 times)

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Stingray

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Re: New Programable Multicade boards
« Reply #80 on: September 29, 2005, 02:15:15 pm »

Incidentally Stingray that (very funny) image is of a blind British politician called David Blunkett. Hence the guide dog.


Thanks, I was curious about that.

-S
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This place is dead lately.  Stingray scare everyone off?

rchadd

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Re: New Programable Multicade boards
« Reply #81 on: September 29, 2005, 05:40:00 pm »
our rights are world wide, and we prosecute internationally.

rchadd

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Re: New Programable Multicade boards
« Reply #82 on: September 29, 2005, 05:49:13 pm »

Which games from that list are games to which you own the rights?

yes what games do you actually have worldwide rights to? 

please provide a definitive list so i can ensure i delete them all from my mame machine

i fear i will not be able to sleep soundly until i know that your wallet has stopped crying

Crazy Cooter

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Re: New Programable Multicade boards
« Reply #83 on: September 30, 2005, 11:08:20 am »
Does anyone know which ones?

ChadTower

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Re: New Programable Multicade boards
« Reply #84 on: September 30, 2005, 11:57:29 am »

Or, rather, does anyone care? 

MaximRecoil

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Re: New Programable Multicade boards
« Reply #85 on: September 30, 2005, 05:51:37 pm »
So-called "IP theft" isn't functionally the same as stealing physical property.

With solen physical property, the original possessor of the property suffers an immediate and tangible loss, i.e. the TV or whatever that he used to possess is no longer in his possession.
« Last Edit: September 30, 2005, 05:53:34 pm by MaximRecoil »

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Re: New Programable Multicade boards
« Reply #86 on: September 30, 2005, 08:05:48 pm »
To try to establish specific losses will necessarily involve speculation which can never lead to fact, not without a functional crystal ball anyway.

No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.

As an extreme example, say you are a studio and you own the movie "Blahblah". You plan on releasing it on DVD. You do not have a crystal ball, but you do have factual data based on other movies released before it. (sales figures, average retail price tag, time of year, how it did at the box office, how comparable movies did in sales and box office, amount of marketing dollars invested, type of advertising, duration of marketing, etc, etc).
« Last Edit: September 30, 2005, 08:07:22 pm by RayB »
NO MORE!!

MaximRecoil

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Re: New Programable Multicade boards
« Reply #87 on: October 01, 2005, 12:46:06 am »
Quote
No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.
I said that there was no way to establish specific losses. It will always be a guess at best. There are tons of variables that are by nature, unknowns. With stolen physical property you can establish the loss as it is immediate and tangible, i.e. your loss = 1 TV. BTW, a house (or anything else) is only worth (monetarily) what someone is willing to pay for it. If you go the rest of your life without finding a buyer, then what is its monetary worth? 
Quote
As an extreme example, say you are a studio and you own the movie "Blahblah". You plan on releasing it on DVD. You do not have a crystal ball, but you do have factual data based on other movies released before it. (sales figures, average retail price tag, time of year, how it did at the box office, how comparable movies did in sales and box office, amount of marketing dollars invested, type of advertising, duration of marketing, etc, etc).  Someone with the training and education to look at such data will be able to extrapolate optimistic and pessimistic sales estimates.

Now I said i'd be using an extreme example so here I go. They release "BlahBlah" and it sells Zero, yet everyone on the net is talking about having seen it on DVD, etc. So obviously a large number of people have pirated copies. Now you mean to tell me that the company's losses are zero?

No, I don't mean to tell you that the company's losses are zero, nor did I say anything in my post which would lead one to believe that I would think that. There are likely losses in your scenario but they can not be established factually; because there is no way to know exactly how many copies would have sold if no one had copied the movie.

Now, it is within the realm of possibility that no copies of the movie would have sold and their losses would have been zero. Unlikely, but certainly possible. It is also within the realm of possibility that each of those people with bootleg copies, had the bootlegs not been available, would have bought 10 legitimate copies each for themselves, or 20, or 50 out of sheer adoration for the movie and wanting to plaster it all over their walls. So anyway, when talking about a possible range for the loss, it could be anywhere from 0 dollars to a zillion+ dollars. Now they can come up with an educated best guess and assume that they are in the ballpark but it still won't be a fact.

Keep in mind my disclaimer from my first post. I am only talking about differences here between stolen IP and stolen physical property. A tangible loss is different than a speculative loss, no matter how you slice it.

CheffoJeffo

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Re: New Programable Multicade boards
« Reply #88 on: October 01, 2005, 08:10:31 am »
Quote
No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.
I said that there was no way to establish specific losses. It will always be a guess at best. There are tons of variables that are by nature, unknowns. With stolen physical property you can establish the loss as it is immediate and tangible, i.e. your loss = 1 TV. BTW, a house (or anything else) is only worth (monetarily) what someone is willing to pay for it. If you go the rest of your life without finding a buyer, then what is its monetary worth? 

FWIW, there are well-established branches of mathematics that handle the valuation of contingent events ... this type of thing is done everyday -- you speak as if it is crystal ball, shot-in-the-dark mumbo jumbo, but it isn't by any stretch -- it is science (with a little bit of art thrown in).

Same principles are used to determine things like pension plan contributions/benefits, life insurance premiums, environmental assessments, etc.

Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.

This is, of course, particularly true in the United States Of Litigation, where people get $20M for spilling coffee on themselves ... wonder how they cooked that number up ???

Cheers.
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ChadTower

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Re: New Programable Multicade boards
« Reply #89 on: October 01, 2005, 10:33:09 am »

Has anyone bought one of these boards?  I'm interested in how good they are.

dabone

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Re: New Programable Multicade boards
« Reply #90 on: October 01, 2005, 04:20:01 pm »
And still the question remains.


Which games do you hold licenses for Mr. Foley?


Do please list each one and for what country you can distrubute them in.

Later,
dabone

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Re: New Programable Multicade boards
« Reply #91 on: October 01, 2005, 06:39:35 pm »
Quote
Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.
You know, and here I thought I was pointing out a "difference", rather than a "big issue".

CheffoJeffo

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Re: New Programable Multicade boards
« Reply #92 on: October 01, 2005, 06:45:16 pm »
Quote
Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.
You know, and here I thought I was pointing out a "difference", rather than a "big issue".

If I misread, then I apologize ...

Cheers.
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ChadTower

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Re: New Programable Multicade boards
« Reply #93 on: October 01, 2005, 06:54:30 pm »

So, since no one has bought one, anyone know if they have updated to support more games yet?

rchadd

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Re: New Programable Multicade boards
« Reply #94 on: October 02, 2005, 03:44:23 pm »
And still the question remains.


Which games do you hold licenses for Mr. Foley?


Do please list each one and for what country you can distrubute them in.

Later,
dabone


Mr foley please answer this question ASAP. I have not slept for days now and think i'm beginning to go mad.

If you are not prepared to answer this information how can be we assured of not making your wallet cry?
« Last Edit: October 03, 2005, 05:54:22 am by rchadd »

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Re: New Programable Multicade boards
« Reply #95 on: October 02, 2005, 04:01:02 pm »

Has anyone bought one of these boards?

ChadTower

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Re: New Programable Multicade boards
« Reply #96 on: October 02, 2005, 05:46:35 pm »

Does it play only the listed games, or will it play others as well?  How much storage does it have?

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Re: New Programable Multicade boards
« Reply #97 on: October 02, 2005, 09:43:09 pm »
It plays all the games listed.  Right now everyone is waiting for new games to be added.  Unfortunately, the software to load the games is not open source so your basically at there mercy when it come to the games.  I was told that they were adding new games soon but its been over two months since a new games was added.  The board can (according to web site) hold 40+ games depending on the size of the games.  If you had more games you could always erase and add them as you wanted.  The board also supports a track ball and saves high scores.

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Re: New Programable Multicade boards
« Reply #98 on: October 02, 2005, 11:39:25 pm »
I have one of these multigame pcbs and they are awesome!  They need to add more games soon!!!  How much time would it really take to just add games to create a more desireable product!?  C'mon...more games=more sales...right!?

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Re: New Programable Multicade boards
« Reply #99 on: October 06, 2005, 12:19:18 am »
Great idea...game of the month.  Instead of doing tons of work to update the software with several games, add one a month.  Keeps people interested and going to the web site.

Of course, if you are nearing having a bunch done...lets get them all. ;)

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Re: New Programable Multicade boards
« Reply #100 on: October 07, 2005, 06:52:57 pm »
Its been 3 months and NO new games.

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Re: New Programable Multicade boards
« Reply #101 on: November 23, 2005, 08:36:36 pm »
It looks like the site is showing that new games will be added in December.  Gyruss, I hope!  Anyone have any insider info as to what games they are?

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm

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Re: New Programable Multicade boards
« Reply #102 on: November 23, 2005, 09:17:02 pm »
Does Robotron on this board play like the original arcade machine or does it play fast like MAME versions prior to .100?

Also, does Robotron automatically default to using the P2 joystick for directional firing?

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Re: New Programable Multicade boards
« Reply #103 on: November 23, 2005, 11:58:58 pm »
Last email I got was Wizard of War was to be added and Maybe Marble Madness

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Re: New Programable Multicade boards
« Reply #104 on: December 07, 2005, 07:44:18 pm »
Day 7 only 24 days left in this year hopefully any day now......

Rod1968

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Re: New Programable Multicade boards
« Reply #105 on: December 15, 2005, 06:46:08 pm »
I am interested in buying one of these boards but I want to know how games that require samples in mame sound ?IE:DONKEY KONG.
« Last Edit: December 17, 2005, 02:29:54 pm by Rod1968 »

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Re: New Programable Multicade boards
« Reply #106 on: December 16, 2005, 12:43:01 pm »
I cant believe I waited all this time to get pengo and mr do's castle.
« Last Edit: December 16, 2005, 12:45:47 pm by swdarcade »

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Re: New Programable Multicade boards
« Reply #107 on: December 16, 2005, 06:25:33 pm »
I bought that pcb.They are very slow with releasing new games!!!!

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Re: New Programable Multicade boards
« Reply #108 on: December 16, 2005, 08:51:27 pm »
Slows not the word.  I could build a new game by the time a new one is realeased.

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Re: New Programable Multicade boards
« Reply #109 on: December 17, 2005, 01:28:38 am »
I cannot believe this thread is still alive.

King of the Flying Monkeys from the Dark Side

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Re: New Programable Multicade boards
« Reply #110 on: December 17, 2005, 01:36:57 am »
I don't understand. 

Why are people buying a $379 PCB that has a very limited game selection, and then complaining about the limited game selection?  If you want it to play everything, a MAME PC and J-Pac can be put together for $379.  If you don't want a PC, and prefer to run a simple PCB, then this is a viable option, but it's not like you didn't know when you bought it that it only played a limited # of games.  Anyone doing any research before purchase will know that new games are released rarely, and that many games, notably Namco games, will never be released for it.  (so sad, all the poor broken Pole Position cabs sitting out there..)

It's like buying a Miata, and then complaining that it's not a Jeep.  It's not like you couldn't tell it was a Miata when you bought it.

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Re: New Programable Multicade boards
« Reply #111 on: December 17, 2005, 10:23:18 am »
I bought the board mainly for the track ball control.  This pcb works great.  Theres no load time, it has vertually no foot print 5"x 5". The games work and sound great.  As for Namco games I dont need them because my unit is MsPacm-Galaga.  But there is a way to get them.  I am not interested in having a computer in my game I want it to be a real arcade game.  I just like to see some other game such as Berzerk, Zookeeper, or Q*bert instead of just the same games as the old 39 in 1 which I already have.

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Re: New Programable Multicade boards
« Reply #112 on: December 17, 2005, 11:42:21 am »
If Clay could make a PP replacement board, there is ALOT of demand for it.

Someone on RGVAC posted about making a replacement board and was checking demand a month or two ago.


Later,
dabone

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Re: New Programable Multicade boards
« Reply #113 on: December 17, 2005, 02:24:06 pm »
« Last Edit: December 17, 2005, 02:25:56 pm by Rod1968 »

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Re: New Programable Multicade boards
« Reply #114 on: December 17, 2005, 03:01:10 pm »
I am not interested in having a computer in my game I want it to be a real arcade game.

What is a PC made of? Circuit boards with chips, transistors, resistors, a CPU and other stuff. Guess what an arcade game uses? Circuit boards with chips, transistors, resistors, a CPU and other stuff. What's the difference?

NO MORE!!

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Re: New Programable Multicade boards
« Reply #115 on: December 17, 2005, 03:38:40 pm »
I am not interested in having a computer in my game I want it to be a real arcade game.

What is a PC made of? Circuit boards with chips, transistors, resistors, a CPU and other stuff. Guess what an arcade game uses? Circuit boards with chips, transistors, resistors, a CPU and other stuff. What's the difference?


Correct me if I am wrong
A PC needs to run some sort of an OS which in turn needs to run a program that in turn needs to emulate the original hardware
This board runs a propritory OS that automatically emulates the original hardware kind of like the whole board on a chip idea so in essence it is actually running the original hardware not emulating it
BIG DIFFERENCE in my opinion
But then again I may be wrong but thats my take on it
Rodney

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Re: New Programable Multicade boards
« Reply #116 on: December 17, 2005, 03:44:35 pm »
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.

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Re: New Programable Multicade boards
« Reply #117 on: December 17, 2005, 11:54:01 pm »
Clay is answering the question on the RGVAC forums.
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Re: New Programable Multicade boards
« Reply #118 on: December 18, 2005, 12:38:26 pm »
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.

Sorry but the Lamborghini would be the ORIGINAL boards. Clay's board is emulation. MAME on a PC is emulation. Either way you're not getting the 100% real thing.
NO MORE!!

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Re: New Programable Multicade boards
« Reply #119 on: December 18, 2005, 12:53:49 pm »
Have you used this board.
« Last Edit: December 18, 2005, 12:56:04 pm by swdarcade »