Main Woodworking Reviews Software Monitor/Video Maximus Arcade
Audio/Jukebox/MP3 Project Announcements Artwork Consoles Buy/Sell/Trade Meet Up
Arcade Miscellaneous Everything Else Politics n Religion Forum Discussion Wiki Discussion GroovyMAME
DOS/WinCab Merit/JVL Touchscreen Automated Projects Driving & Racing Project Arcade Old Boards
Linux Restorations Pinball MaLa Frontend controls.dat Old Archives

Unread posts | New Replies | Recent posts | Arcade | Rules | Chatroom | Wiki | File Repository | RSS


  

Author Topic: New Programable Multicade boards  (Read 37968 times)

0 Members and 1 Guest are viewing this topic.

fredster

  • Grand Prophet of Arcadeology
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2310
  • It's all good!
New Programable Multicade boards
« on: January 31, 2005, 10:16:25 am »
Now this is the newest development, using roms for a programmable jamma board.

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm

$379.  This has to be mame, and I don't think you are buying the rom user rights here either.

Now this is the real PC to Jamma.
King of the Flying Monkeys from the Dark Side

Sephroth57

  • Poo Monkey
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3384
    • Check it out!!!
Re: New Programable Multicade boards
« Reply #1 on: January 31, 2005, 10:27:53 am »
thats awesome, im assuming its only that game selection because they all ran off the same boards originally? that will be awesome when they come out with some new boards, programmable system 16 plz =)
"Owens is the ringleader in the ass hat circus"  D K

Ken Layton

  • Guru
  • Trade Count: (0)
  • Full Member
  • ****
  • Offline Offline
  • Posts: 6443
  • Technician
Re: New Programable Multicade boards
« Reply #2 on: January 31, 2005, 10:48:57 am »
It's funny but the Multi Jamma, Multi-Williams, and Track Pack all look like the exact same circuit board.

A friend of mine just ordered the Multi-Williams which I will be installing for him in a Jamma cabinet. We'll see how it turns out.

fredster

  • Grand Prophet of Arcadeology
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2310
  • It's all good!
Re: New Programable Multicade boards
« Reply #3 on: January 31, 2005, 11:16:43 am »
You know, you are right.

They do look identical.
King of the Flying Monkeys from the Dark Side

Goz

  • KOTA
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3396
Re: New Programable Multicade boards
« Reply #4 on: January 31, 2005, 11:25:46 am »
I've got a MULTI JAMMA on the way if you want some clean snap shots for a comparison, etc.

-Goz

paigeoliver

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9952
  • Awesome face!
Re: New Programable Multicade boards
« Reply #5 on: February 01, 2005, 05:21:16 am »
I am pretty sure every multiboard they sell is the same one. I have the Williams one myself.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

OSCAR

  • Global Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1770
  • I think Bigfoot is blurry, that's the problem...
    • Oscar Controls
Re: New Programable Multicade boards
« Reply #6 on: February 01, 2005, 09:06:56 am »
That's because they are all Gamma-1 platform boards...

http://www.gamma-arcade.com

For the inquisitive, do a who-is lookup on the domain to see who is behind these boards.   ;)


dabone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 870
  • Time to work...
Re: New Programable Multicade boards
« Reply #7 on: February 02, 2005, 11:21:44 am »
Cute, now the question is will he release to code to roll your own multigame/menus
i.e. the multiwilliams menu.



If you're reading this board... please... :)   

later,
dabone

tbombaci

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 380
Re: New Programable Multicade boards
« Reply #8 on: February 02, 2005, 01:55:47 pm »
Don't hold your breath.


-tom

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10434
Re: New Programable Multicade boards
« Reply #9 on: February 04, 2005, 10:32:27 am »
Don't hold your breath.


-tom

My thoughts exactly.

-S
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

mattv

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 193
Re: New Programable Multicade boards
« Reply #10 on: February 06, 2005, 04:49:27 pm »
This has got to be illegal, surely?

If this guy was selling a CD with these games on it there would be a massive uproar, but because there is some hardware wrapped around it no-one seems to mind?

Unless I'm wrong of course and all these games are properly licenced. But for three hundred bucks I don't htink that's very likley.

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10434
Re: New Programable Multicade boards
« Reply #11 on: February 07, 2005, 04:19:23 pm »
This has got to be illegal, surely?

If this guy was selling a CD with these games on it there would be a massive uproar, but because there is some hardware wrapped around it no-one seems to mind?

Unless I'm wrong of course and all these games are properly licenced. But for three hundred bucks I don't htink that's very likley.

Quote
User programmable Multi-Game JAMMA PCB! Simply supply your own game roms and program the pcb using the programming tool.

-S
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

mattv

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 193
Re: New Programable Multicade boards
« Reply #12 on: February 15, 2005, 02:21:41 pm »
DAMMIT! caught out by the fine print again.

Next time I'll actually READ the auction before opening my big.... keyboard

maxstang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • New to this!
Re: New Programable Multicade boards
« Reply #13 on: February 16, 2005, 06:06:53 pm »
Any comments from owners of these boards on how they play.  Are they faithful to the originals or pared down like the Namco TV versions of the games.   I know they're supposed to use the real roms.   

marlboro

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: New Programable Multicade boards
« Reply #14 on: February 23, 2005, 10:32:41 pm »
I'm very interested in this multi-jamma board, but I haven't seen testify that they are worth a darn?  So, just like maxstang asked, any comments?

Shape D.

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1607
  • >Look at me, I'm a Newbie<
Re: New Programable Multicade boards
« Reply #15 on: February 24, 2005, 11:52:31 am »
That's because they are all Gamma-1 platform boards...

http://www.gamma-arcade.com

For the inquisitive, do a who-is lookup on the domain to see who is behind these boards.   ;)


How does one do a "who-is lookup"?
Hey Baby, Have you ever met a Newbie with 38 pages of previous posts before? Do you Want to?

marlboro

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: New Programable Multicade boards
« Reply #16 on: February 24, 2005, 03:11:53 pm »
Shape D,

Goto http://www.uwhois.com/cgi/whois.cgi

The URL in question is registered to...

Cowgill, Clay
109 SE 175th Ave
Vancouver, WA

duffjr

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 429
  • There is no dinosaur name ending in PUSS.
Re: New Programable Multicade boards
« Reply #17 on: February 24, 2005, 05:25:05 pm »
you think all games work and he only has licenses for those?

marlboro

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: New Programable Multicade boards
« Reply #18 on: February 24, 2005, 08:22:49 pm »
duffjr,

That's what I'm guessing, but I'd love to hear from someone who knows for sure.

Dav

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
Re: New Programable Multicade boards
« Reply #19 on: March 01, 2005, 12:32:26 am »
More likely he doesn't have a license for any of them and these are the ones he thinks he's least likely to get sued for.

My guess is they play reasonably close to mame if it was ported to really bad hardware.  What annoys me is he probably used mame code as a reference if not ripped it off.  Expects users to use mame's roms and doesn't give back to mame.   He's hording at least 3 most wanted games that I know about.


dirt

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 721
Re: New Programable Multicade boards
« Reply #20 on: March 01, 2005, 12:49:26 am »
which three?





dirt
WANTED: NINTENDO CABINETS WORKING OR NOT

Dav

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
Re: New Programable Multicade boards
« Reply #21 on: March 01, 2005, 01:42:05 am »
Nightmare, Vortex, and Aliens all by Atari.   

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8057
  • because the mail never stops
    • dans cocktail lounge
Re: New Programable Multicade boards
« Reply #22 on: March 01, 2005, 03:31:17 am »
i wonder if these boards will be ultracades next target?


ROUGHING UP THE SUSPECT SINCE 1981

paigeoliver

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9952
  • Awesome face!
Re: New Programable Multicade boards
« Reply #23 on: March 07, 2005, 02:00:11 am »
I have the MultiWilliams ones, the games are perfect, and it is almost certainly a modified mame. Modified, but still mame. The screen dims the exact same on a pause, but it pops up a text box that says "Pause" the text box looks like a mame text box with the font changed.

The Multiwilliams one also has no boot time on any of the games, goes directly to game start from the menu,
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

Dav

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
Re: New Programable Multicade boards
« Reply #24 on: March 08, 2005, 02:05:26 pm »
That's very interestiing and a serious violation of the mame license.  I wonder if I should hit clay up for a royalty check.  :P   

scatter

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Don't read this! Drat, too late.
Re: New Programable Multicade boards
« Reply #25 on: March 10, 2005, 04:03:55 pm »
Basically these boards are the latest answer to the legality question of selling multi-boards. There are basically two boards that are causing any stir at all. This one and the usually misnamed "Multicade" Board which is an older board that ArcadeShop used to sell (4 in 1, 9 in 1 and 39 in 1) and now have moved to this newer board which is supposed to be lawsuit bulletproof since he sells it without any roms and it is up to you to download them off the net and install them on his board. It comes with a little proggie that burns the roms to the board and turns on the menu selections for that game.

There is no doubt that this board is better than the older 39 in 1's but the prices on those older hard coded boards has fallen drastically comepared to the price on this newer one, for whatever that's worth.

I would say that yes, this is the same board as the Multi Williams (Which is one multi board that no one cares to sue over, only certain pill munching, insect shooting games are under fire) Why produce two boards when you can produce one.

I'm sure that it is using some form of MAME, the installer program limits which games you can install, perhaps a little tweaking and you could do more. Also the board allows you to install 12 or 16 games, then after the price war Gregory announced that with a "software upgrade" you could now put over 45. Obviously someone was holding back a bit...

DF has already forced eBay to pull all "Multicade" machines saying he is the only one legally able to sell any form of multigame machine. I must say, if he is allowed to continue unchecked he will own MAME. It's his M.O. sneak in and try to make money off of some preexisting thing.

I wonder if anyone knows that Ultracade started out as a bootleg system just like these sorts of boards, and as of just last June all the NAMCO games were present on Ultracade system until DF got his own cease and desist.

-b
I am scat

swdarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Classic arcade games!
Re: New Programable Multicade boards
« Reply #26 on: August 02, 2005, 12:58:06 pm »
I have purchased one of these programable boards and they are 100% true to the arcade games.  They even support a trackball for Centipede, Millipede, Arkoniod, Crystal Castle and more.  The only thing is I am captive to the games they allow.  I wish the program for loading the code was open source,  Other wise its great.  The game starts up instantly with no delay.  I highly recommend it!

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1840
  • Made in Cornwall
Re: New Programable Multicade boards
« Reply #27 on: August 02, 2005, 04:34:01 pm »
do these arcadeshop multijamma boards support other roms?

i know they dont mention in it in advertising (perhaps to avoid interest from namco)

but maybe way to play pacman & galaga on them?


swdarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Classic arcade games!
Re: New Programable Multicade boards
« Reply #28 on: August 02, 2005, 05:12:43 pm »
Only the games that are listed can be loaded so far.  The program only looks for those roms.  I tried adding other roms but it doesnt reconize them.   I am lucky because I have a Mspacman/Galaga class of 1981 that I put this board in.

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1840
  • Made in Cornwall
Re: New Programable Multicade boards
« Reply #29 on: August 03, 2005, 07:46:32 am »
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?

« Last Edit: August 03, 2005, 07:51:35 am by rchadd »

swdarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Classic arcade games!
Re: New Programable Multicade boards
« Reply #30 on: August 03, 2005, 06:58:44 pm »
 ???Who cares how it works whether it be Mame or not?

swdarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Classic arcade games!
Re: New Programable Multicade boards
« Reply #31 on: August 03, 2005, 07:21:38 pm »
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?

It uses orginal game roms- Game credits are globel.  As for the menu If  I get a chance I take some pictures.

swdarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Classic arcade games!
Re: New Programable Multicade boards
« Reply #32 on: August 03, 2005, 07:27:45 pm »
You can see the game menu on ebay some guy is selling a 4 in 1 board that uses the same menu.  His board is not reprogramable but he has a good picture of the menu.  The games he has on it is Crystal castles and other track ball games.

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7332
  • Worthless button pusher!
Re: New Programable Multicade boards
« Reply #33 on: August 03, 2005, 07:37:08 pm »
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?


If we are talking about Clay's MultiJamma board (different from the programmable multigame units), then there is no menu -- you switch between games with a dedicated button. Coin credits are seperate for each game.

Cheers
Working: Not Enough
Projects: Too Many
Progress: None
Whining: happycampers.to

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1840
  • Made in Cornwall
Re: New Programable Multicade boards
« Reply #34 on: August 03, 2005, 08:59:47 pm »
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?


If we are talking about Clay's MultiJamma board (different from the programmable multigame units), then there is no menu -- you switch between games with a dedicated button. Coin credits are seperate for each game.

Cheers

the arcadeshop multi game jamma card

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm

ARCADE5280

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
Re: New Programable Multicade boards
« Reply #35 on: August 03, 2005, 11:44:48 pm »
Can anyone send me a copy of the menu sys?  If so you can zip it and email me at arcade5280 at yahoo.com.  Cheers.

coinguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 20
  • I wish I still had my Battlezone!
Re: New Programable Multicade boards
« Reply #36 on: August 14, 2005, 04:02:24 pm »
I wouldn't mind buying one of these if one could write your
own games.  C++

Is there a SDK (software development kit) for any of these
boards that have a Jamma interface?

Hate to put Windows on a board, maybe LINUX.

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1840
  • Made in Cornwall
Re: New Programable Multicade boards
« Reply #37 on: August 16, 2005, 07:58:06 am »
i think most companies don't care about the few mame machines that are being used for commercial purposes. how much money are they taking anyway? how much would it cost them to go after the operators with a lawyer?

compared with the amount of money the latest DDR, Time Crisis and such like are taking the retro stuff is insignificant to them

maybe exception is Namco with Ms Pacman/Galaga (which we dont ever see here in the UK)

fact that you can now get pacman and galaga for your mobile phone erodes
« Last Edit: August 16, 2005, 11:13:01 am by rchadd »

paigeoliver

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9952
  • Awesome face!
Re: New Programable Multicade boards
« Reply #38 on: August 16, 2005, 08:18:41 am »
If the copyright holders were going to start suing then don't you think they would have already done so? After all the Mame based 400 in 1 bootleg Jamma boards have only been coming out of the Asian factories for 5 or 6 years now. Don't you think THAT is about a zillion times bigger threat to Mame than some little board that plays like 12 games, that you have to load yourself?

And really, even if they do "shut down" Mame, so what? Its basically done anyway, pretty much EVERYTHING is emulated at this point anyway. New games just aren't coming out anymore, so there is no future crop of games to worry about. And the few that ARE still coming out all require specialty controls that PC users won't have anyway. Not to mention the fact that half of them are on PC hardware and thus will NEVER be in mame (based on the fact that there is still not a single PC based game in Mame, despite the fact that there were a TON of games that ran on 386 and 486 hardware).

In this community I see a whole lot of jumping and fingerpointing at tiny minor issues and "rules infractions", while the actual wholesale commercial arcade piracy industry is completely and totally ignored. People debate endlessly about selling a single machine, or about someone who wants to try to charge their dorm buddies 25 cents, then completely ignore the actual commercial operators who actually ARE operating bootleg stuff (in massive quantities).
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

rchadd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1840
  • Made in Cornwall
Re: New Programable Multicade boards
« Reply #39 on: August 16, 2005, 11:20:35 am »
depends if you have expertise to build a PC, install and configure operating system, mame and FE and then interface it to a jamma cab/arcade monitor.

300 in 1 is plug and play solution suited to operators and non PC literate people.

PC + mame solution would be best for upgradability and fixing if breakdown occurs

does a 300 in 1 still have to boot? assume that game roms are stored on attached harddisk. but assume the actual operating system is in ROM...hmm what OS do these boards use anyway? dos?

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28