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Which controls on which CP? - Multiple CP's.
telengard:
--- Quote from: NoOne=NBA= on January 28, 2005, 06:51:17 pm ---That leaves artwork as the only other sticking point.
My workaround for "consistent artwork", if I ever GET to it amongst all my other projects, is going to be something along the lines of the Nintendo vs. Artwork, where each bank of controls has it's own outline on the module.
That will let me swap them around freely, while maintaining a more finished look than the unpainted wood I currently have.
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Yeah this is one of the downsides to a modular panel. Someone sent me some very nice generic "interlocking" graphics that resemble Defender's CP which goes w/ my Defender motif.
I first had a swappable panel and after a year or two decided to go modular. It's the best decision I've made with my cab. Being able to play any game with the original controls in their original positions (within reason) is awesome. Swapping an entire panel was actually more of a pain in the you know what than the modules. For one, the big panels are harder to store.
Paul Olson:
Wow! Right after I hit Post on a new topic about modular panels, this thread showed right underneath it. I didn't realize this many people had done modulars. I have decided that modular is the best option for me, but am not set on a design yet. Any help from those who have done would be great.
Thanks, Paul
Silver:
Hmmm I see I may have to go back to the design board (again...).
Thanks for all the suggestions. I would have to ditch the artwork I've got, but thats ok. I may go for a hybrid where instead of having each control on a module, have a control and some buttons. I've tried a few things out and I'm reasonably happy not being able to rebuild exact button positions for games.
I like the point about whole panels being hard to store change - that would certainly be true (especially a driving panel - NOT light to lift....)
More Hmmmmm.