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Anyone using a 400 mghtz machine for cab?
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microwrx:

--- Quote from: garyh on January 27, 2005, 03:28:21 pm ---
Does anyone have a copy of R36B12 they could email?


--- End quote ---

Enjoy:
http://patpend.net/ftp/emulators/arcade/mame/
elvis:

--- Quote from: IG-88 on January 27, 2005, 04:45:34 pm ---What do you guys think of this "optimized" stuff? I haven't had the chance to compare it yet, although the guy who pointed it out to me swears by it.

http://redump.emubase.de/mame.php

--- End quote ---

You get some speedups from it, but generally speaking nothing more than 5% on average.

There's also "fastmame" which is compiled with Intel's commercial ICC compiler (as opposed to GCC which is typically used), which makes things nice and speedy.

If you have a few games on your system that are borderline  performance, then the optimised binaries can help.  For instance, I was only just getting enough speed out fo an AthlonXP 1500+ to play gunbird2, often dropping a few frames when there was plenty of onscreen action.   A quick recompile with -march=athlon-xp, and I notice the game is much smoother.

Again, it only helped because I was borderline anyway.  You're not going to magically get 60FPS in calspeed all of a sudden thanks to the optimised builds. :)
moonpatrol 4 lyfe:
I emulated MAME for a long time on a 400mhz Celeron.  Some 4 player games will run fine, but expect to turn of the sound emulation in others.  SFII didn't run too well with the sound emulation endabled.  I believe some NeoGeo games ran pretty well though.

Bill
penjuin:
i ran xmame->tmnt on me linux box @ 500mhz (192mb ram).

four players, no lag in sound or play, and my graphics are a voodoo 2 and an SIS 600! (old for those of you who dont know). :laugh:

And hoagie, which things do you need drivers for? If you use dos i will almost guarantee a performance boost.
Hoagie_one:
cant find the dos drivers for the stupid onboard stuff for this dumb emachine
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