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| Spinner as 2-way? |
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| NoOne=NBA=:
What is the GOAL here? Is there a certain game you want to play, etc...? I don't see any advantage to using a spinner as a two-way. The advantage that spinners have over a two-way is that they can compute distance, as well as direction. I can't think of any games that came stock with a two-way, that will accept input from a spinner though. |
| u_rebelscum:
--- Quote from: ericball on January 20, 2005, 08:24:25 pm --- --- Quote from: moonpatrol 4 lyfe on January 20, 2005, 03:53:37 pm ---Hit TAB while in the game. Select Player 1 left, hit enter. Then spin your spinner to the left. Then select Player 2 left, hit enter. THen spin your spinner to the right. --- End quote --- As pointdablame says, that doesn't work (at least not in MAME32 0.84u1). --- End quote --- Does not work for any mame. Only works for mice with the analog input of analog ports in mame versions after ~0.85. --- Quote ---If I tap the optic sensors, I can (theoretically) decode the signal into left & right clicks (with each click being a transistion). --- End quote --- Easy to translate: 00 <-> 01 <-> 11 <-> 10 <-> 00 (repeat) ^^ | \ - Sensor 1 | \--- Sensor 2 Only "hitch" is sometimes going left in above sequence is spinning left, sometimes going right in above is spinning left. But mame can handle that. --- Quote ---I can see three ways to transform those clicks into button/key presses: 1. Each click is a press, possibly with an RC delay. 2. Extending that, as long as the spinner goes in the same direction above a certain rate the button is held down. 3. More of a positional. So if you spin 10 degrees right, the right button is held down. This could be done using up/down counters. --- End quote --- This is the hard part. ;) But I agree with NoOne: Spinners convey much more info than left/right. Finding the "best" way to lose that info will vary from spinner to spinner, and user to user, and game to game. Just use a joystick in the first place. |
| crashwg:
--- Quote from: NoOne=NBA= on January 20, 2005, 10:38:20 pm ---What is the GOAL here? Is there a certain game you want to play, etc...? --- End quote --- I can think of one reason somone would want to do such a thing, infact I asked a similar question a while back... Playing Xybots with optical rotary joy! |
| Minwah:
In MAMEWAH my inital mouse code handled the mouse 'digitally' - it just registered each direction and didn't use any analog info... So it is possible to do, but as said (and why I didn't leave my mouse handling like that) you should just use a joystick. |
| ericball:
--- Quote from: NoOne=NBA= on January 20, 2005, 10:38:20 pm ---What is the GOAL here? Is there a certain game you want to play, etc...? --- End quote --- Increase the number of games I can play on my Tempest MAME Cabinet using the original CP. |
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